Quasi wonders if these would cost gold?TankBuster wrote:
Sigh, Non-Gold games: Because every week someone complains, in order to solve the problem, have an opinion for no Gold use. There. Simple
Alls sounds good, otherwise.
Last time I did this, I focused alot on the bigger features of the game. I would now like to focus on the smaller, less interesting stuff:
I hope you like many of these idea's, I feel like many of them are simple and would help make CoW more friendly to use and bring it a step above S1914. I'll be doing thee lists every three months or so, maybe as a recap of ideas that have been floating about. I'll try to tag people who posted the idea at first and credit them, as I have done.
Quasi wonders if these would cost gold?TankBuster wrote:
Sigh, Non-Gold games: Because every week someone complains, in order to solve the problem, have an opinion for no Gold use. There. Simple
Alls sounds good, otherwise.
I've said it before, somewhere on the Forums (I think), too many games are created before the previously made games have enough players to be ranked. Many players make several games at once (or nearly the same day). Creating a game should be a privilege of rank or achievement or victory or survival.Quasi-duck wrote:
Quasi wonders if these would cost gold?TankBuster wrote:
Sigh, Non-Gold games: Because every week someone complains, in order to solve the problem, have an opinion for no Gold use. There. SimpleAls sounds good, otherwise.
As for "no Gold" or "Gold limit" games, there should be some income, somewhere, for Bytro. Right now, HC members can make an unlimited number of Gold (to join) games. I'm sure Bytro knows the average Gold spent per game and could use that, in some way, to create a class of games that disables (or omits) the Gold-use buttons in a game. I might make such a game available for a trial period to see how the revenue stream improved (or not).
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