Hospitals

Maybe add hospitals to house wounded troops but they are extremely weak structures so It would players to house them behind Frontline and Maybe Factories can Repair Machinery too?

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I just mentioned it in detail in one of my posts called New Features with many other things.

We already have a mechanic that can

  • Heal troops and reorganize
  • Aircraft repair and reload
  • And ships that can repair anywhere in the world
They can all heal 15% of damage if the following parameters are followed:

  • Ground units are in a province you own
  • Aircraft can only heal on airfields you own as well
  • Aircraft carriers cannot heal aircraft
  • All ships regardless of class can heal anywhere
  • All repairs/reorganization happen after day change

Ciro702
Moderator
EN Community Support | Bytro Labs Gmbh


Any problems or bugs found? Submit a ticket here! :P
"Having an army is good. Having the insight of an enemy's is better"

Maybe, Crio702, building factories and repair stations could boost the healing process of units. A building that would be cheap and easy to destroy by bombers or even fighters

I don't see how it would be necessary to add these features, since units heal by themselves.

F.R. DELANO wrote:

Maybe, Crio702, building factories and repair stations could boost the healing process of units. A building that would be cheap and easy to destroy by bombers or even fighters
We have forts to reduce damage to units AND it absorbs damage from bomber crew and rockets. Such combination with both buildings can be exploited easily.
Ciro702
Moderator
EN Community Support | Bytro Labs Gmbh


Any problems or bugs found? Submit a ticket here! :P
"Having an army is good. Having the insight of an enemy's is better"

Hospitals are the new paratroopers...

K.Rokossovski wrote:

Hospitals are the new paratroopers...
Insider joke for veterans

Ciro702 wrote:

We already have a mechanic that can

  • Heal troops and reorganize
  • Aircraft repair and reload
  • And ships that can repair anywhere in the world
They can all heal 15% of damage if the following parameters are followed:

  • Ground units are in a province you own
  • Aircraft can only heal on airfields you own as well
  • Aircraft carriers cannot heal aircraft
  • All ships regardless of class can heal anywhere
  • All repairs/reorganization happen after day change
This here pretty much makes Hospitals useless. I mean 15% each day change is a lot...

"A lot", but sometimes not enough.

Hospitals don't heal dead people.

Repair shops don't repair destroyed vehicles.

The "damage" you receive in combat is a combination of dead/not fit for service any more people and just "wounded" people, and a combination of damaged vehicles and destroyed vehicles.

It would not be realistic that bringing an unit from 1% to 100% would cost almost nothing except the maintenance cost of the unit and a few days, while building a new unit is full cost. I understand there is the question of unit cadres and training, but come on, that's not what you pay for with steel/rare materials/etc.

Therefore, 15% is a good middle ground for me. You will never heal an unit fully, but overall it will heal more and more, first fast, then less so.

(Actually you can heal a unit fully, because it rounds)

It takes a while, but it can heal all the way.

Ok for hospitals we need moree doctors, for that we need medical colleges that makes doctors, for that we need lecturers which learn from school. School is used to make more lecturers which make more medical colleges which makes more doctors which makes more hospitals. You need donations for making schools which needs newspaper articles. So we need newspaper companies which make schools which make lecturers which make medical colleges which make doctors which make hospitals. This is the logic of these suggestions

Comrade genz| Master of Forum Major General

Comrade genz wrote:

Ok for hospitals we need moree doctors, for that we need medical colleges that makes doctors, for that we need lecturers which learn from school. School is used to make more lecturers which make more medical colleges which makes more doctors which makes more hospitals. You need donations for making schools which needs newspaper articles. So we need newspaper companies which make schools which make lecturers which make medical colleges which make doctors which make hospitals. This is the logic of these suggestions
No it is not, but nice strawman.

Chimere wrote:

Comrade genz wrote:

Ok for hospitals we need moree doctors, for that we need medical colleges that makes doctors, for that we need lecturers which learn from school. School is used to make more lecturers which make more medical colleges which makes more doctors which makes more hospitals. You need donations for making schools which needs newspaper articles. So we need newspaper companies which make schools which make lecturers which make medical colleges which make doctors which make hospitals. This is the logic of these suggestions
No it is not, but nice strawman.
Seriously, this is the logic. We're in the brink of getting doctors suggestion if this is (hopefully not) released
Comrade genz| Master of Forum Major General

Comrade genz wrote:

Chimere wrote:

Comrade genz wrote:

Ok for hospitals we need moree doctors, for that we need medical colleges that makes doctors, for that we need lecturers which learn from school. School is used to make more lecturers which make more medical colleges which makes more doctors which makes more hospitals. You need donations for making schools which needs newspaper articles. So we need newspaper companies which make schools which make lecturers which make medical colleges which make doctors which make hospitals. This is the logic of these suggestions
No it is not, but nice strawman.
Seriously, this is the logic. We're in the brink of getting doctors suggestion if this is (hopefully not) released
Do We have engineers because we have factories or pilots because we have planes ?

Hospital is not a good idea, but it could work 100% as stand alone

Ok so I spent resources building a hospital, and the units in the current province will heal fully. This is the logic right? So I have to either wait until day change, move units to that province to heal it, or just build hospitals for every province and also RIP resources. So how long will it take to build a hospital? 1 hour? Ok understandable, my anti tank regiment just lowered to .05 HP, better move to the province with factory. It heals in a second as soon as it enters the province? Or will a button will appear Outta nowheree as soon as the units enter that province for repairing and it repairs automatically in 1 second. So no matter what it will heal fully in 1 second. Even if it's .05 HP or 2.6, 1 second. Oh neat, I need to build a repair and a hospital here to just heal my units as this is strategically important. 1 hour and several resources later, I press the repair button and done, my unit is fully repaired. Evern if you give this suggestion pls give the details, as for units can heal ore repair in enemy hospital, now it's a big think for multiple accounts people. Even I don't wanna wait just for the next day, healing or repairing must Cost resources as tanks lost Some parts, it needs metal.

Comrade genz| Master of Forum Major General

Comrade genz wrote:

Ok for hospitals we need moree doctors, for that we need medical colleges that makes doctors, for that we need lecturers which learn from school. School is used to make more lecturers which make more medical colleges which makes more doctors which makes more hospitals. You need donations for making schools which needs newspaper articles. So we need newspaper companies which make schools which make lecturers which make medical colleges which make doctors which make hospitals. This is the logic of these suggestions
No, it's just a game. Notice that there are no high schools, boot camps, or war colleges and still we have armies.

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