How mines should work (if introduced)

Consider mines a building with an HP of 20 that can be only placed in provinces (not cities).

Now, this building will mostly be hidden unless discovered by a scout unit (presumably commandos, infantry or any other unit that make sense)

When an unsuspected enemy steps on the dot of the province, a fight starts, with units losing 5% or x% of health every 30 mins.

The unit's damage dealt to buildings is also its capacity to destroy mines as well and it depends on the type of unit a mine takes to clear out. After the mines are cleared out, the unit can finally capture the province.

Allied troops will not be damaged by mines.

Edward Downin'don

3 Replies

Interesting idea. I would be interested to see those in action. One potential problem is with balancing, they could either be too cheap and readily available, and defense would become too powerful, or they would be too niech to be effective.

Melee units are already punished enough. This just discourages using them even more.

The problem with this is I think building fortifications themselves is supposed to represent stuff like this. The developers say that smaller save things like this or support units in planes and such are already there but not shown. This game is on a strategic level, so things like mines alone without any other fortifications are not gonna happen, since they wouldn’t in a real war.


CarKing the 6th of the Abrahamic Caliphate

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