How To Get Our Complicated Ideas To Be Approved

Ever since I joined the forums, I've seen a number of ideas that have come up that were great, but were discarded because they would confuse new players too much. I think I have a solution to that problem.

First of all, tutorial games for newbies should be separate from all other games so new players can work out their strategies with other new players. This would also help with any new players quitting because a high level player comes in and destroys them. I also think a warning should be put in that tells players when they join that if they don't log in within two days, they will be classified as inactive on the game.

Now let's get down to the point. I think several different 'levels' of gameplay could be added in with different features in each of them. The first level could be called 'arcade'. This level of gameplay would most likely be what we are currently at in all games. The second could be called 'simulator'. This level would add in new features not in the arcade level that would make the game a bit more realistic, while still having the more un-realistic features of the arcade level. The final level could be just called 'realistic'. This level of gameplay would include a lot of realistic features and not many un-realistic features. It would probably be the most challenging, so I suggest that it be locked off to new players until they reach a certain level to guarantee that they can deal with the new features.

Please tell me what you think below guys. I would also like it if you voted on my poll.

Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

Post a Reply

Please log in to post a reply.

35 Replies

@LoganThe69th @Tally-HO @HUNDMiau @Vanquizor @_The_Burn_

Why did you vote for what you voted for?

Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

Really good idea! I hope that the this would be put in, most of my friends need to learn! But they have learned over time by using their strategy. I think this is a good idea!!

Kehsct wrote:

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

This is simple, killing the heart and soul of the game..

might as well, make a new game all together..

Add a bunch of new units, let people make their own ways of playing..

leave it to be free, let people decide how to play..

Leave it up to alliance to Train people..

Ocean, haven't you been seeing new people leave because an experienced player comes into their game and destroys them? Plus, I think a few players are probably a bit frustrated that their ideas aren't getting approved.
No I havent...Nobody, when they just join, will just quit cos they lose..

maybe if the get gold abused..

I preferred my early days of playing, cos I was experimenting with tactics, and had more of a challenge..

Nobody will quit, the game cos they lost the first game they played..

If peoples, Ideas are getting approved, its more than likely, there is a valid reason

And I hate to say it, but I dont think most things get approved..

we just post and discuss.. but in time a lot will come..

Ocean, do you mind using punctuation and correct grammar? I can barely, if at all, understand you.
Dont get all touchy. I dont like the idea and think it isnt one of your better ideas.

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

This is simple, killing the heart and soul of the game..

might as well, make a new game all together..

Add a bunch of new units, let people make their own ways of playing..

leave it to be free, let people decide how to play..

Leave it up to alliance to Train people..

Ocean, haven't you been seeing new people leave because an experienced player comes into their game and destroys them? Plus, I think a few players are probably a bit frustrated that their ideas aren't getting approved.
No I havent...Nobody, when they just join, will just quit cos they lose..maybe if the get gold abused..

I preferred my early days of playing, cos I was experimenting with tactics, and had more of a challenge..

Nobody will quit, the game cos they lost the first game they played..

If peoples, Ideas are getting approved, its more than likely, there is a valid reason

And I hate to say it, but I dont think most things get approved..

we just post and discuss.. but in time a lot will come..

Ocean, do you mind using punctuation and correct grammar? I can barely, if at all, understand you.
Dont get all touchy. I dont like the idea and think it isnt one of your better ideas.
I'm not touchy. I can just barely understand you most of the time.
Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

JCS Darragh wrote:

Really good idea! I hope that the this would be put in, most of my friends need to learn! But they have learned over time by using their strategy. I think this is a good idea!!
Thanks for the support!
Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

If anyone here plays s1914 you probably know they have something similar where you can choose what units will be allowed in the game. Bytro could probably add this to CoW without too much trouble, considering they already did it for another game.

Forum Gang Premier
you are a balls

@GreatbigHippo

What do you not agree with?

Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

The "simulation" catagory. I think it's a bit redundant is all.

Forum Gang Premier
you are a balls

GreatbigHippo wrote:

The "simulation" catagory. I think it's a bit redundant is all.
I mainly put it there as a go between. Most people wouldn't want to be thrust into a tougher game-mode with a lot of new, challenging stuff that you weren't prepared for.
Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

i support the idea of realistic map modes, it would be a really nice change, since the arcade-ish gameplay that we already have is boring, the same thing, over and over again....

a fully historical mode would be fun, as you get to "recreate" history

This player may have been reactivated in October 27th 2017

King Draza Mihajlovic wrote:

i support the idea of realistic map modes, it would be a really nice change, since the arcade-ish gameplay that we already have is boring, the same thing, over and over again....

a fully historical mode would be fun, as you get to "recreate" history

Thanks for the support Draza!
Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

Welp. This thread and my idea died...

Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

Kehsct wrote:

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

This is simple, killing the heart and soul of the game..

might as well, make a new game all together..

Add a bunch of new units, let people make their own ways of playing..

leave it to be free, let people decide how to play..

Leave it up to alliance to Train people..

Ocean, haven't you been seeing new people leave because an experienced player comes into their game and destroys them? Plus, I think a few players are probably a bit frustrated that their ideas aren't getting approved.
No I havent...Nobody, when they just join, will just quit cos they lose..maybe if the get gold abused..I preferred my early days of playing, cos I was experimenting with tactics, and had more of a challenge..

Nobody will quit, the game cos they lost the first game they played..

If peoples, Ideas are getting approved, its more than likely, there is a valid reason

And I hate to say it, but I dont think most things get approved..

we just post and discuss.. but in time a lot will come..

Ocean, do you mind using punctuation and correct grammar? I can barely, if at all, understand you.
Dont get all touchy. I dont like the idea and think it isnt one of your better ideas.
I'm not touchy. I can just barely understand you most of the time.
Haven't they already implemented items to prevent uberplayers from wiping groups of noobs as much?

temmie1 wrote:

Kehsct wrote:

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

This is simple, killing the heart and soul of the game..

might as well, make a new game all together..

Add a bunch of new units, let people make their own ways of playing..

leave it to be free, let people decide how to play..

Leave it up to alliance to Train people..

Ocean, haven't you been seeing new people leave because an experienced player comes into their game and destroys them? Plus, I think a few players are probably a bit frustrated that their ideas aren't getting approved.
No I havent...Nobody, when they just join, will just quit cos they lose..maybe if the get gold abused..I preferred my early days of playing, cos I was experimenting with tactics, and had more of a challenge..Nobody will quit, the game cos they lost the first game they played..

If peoples, Ideas are getting approved, its more than likely, there is a valid reason

And I hate to say it, but I dont think most things get approved..

we just post and discuss.. but in time a lot will come..

Ocean, do you mind using punctuation and correct grammar? I can barely, if at all, understand you.
Dont get all touchy. I dont like the idea and think it isnt one of your better ideas.
I'm not touchy. I can just barely understand you most of the time.
Haven't they already implemented items to prevent uberplayers from wiping groups of noobs as much?
Well, there's plenty of defensive units and strategies you could use to save yourself, but you wouldn't know to use them if you're a noob, so probably not imo.
Forum Gang Premier
you are a balls

GreatbigHippo wrote:

temmie1 wrote:

Kehsct wrote:

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

Kehsct wrote:

oceanhawk wrote:

This is simple, killing the heart and soul of the game..

might as well, make a new game all together..

Add a bunch of new units, let people make their own ways of playing..

leave it to be free, let people decide how to play..

Leave it up to alliance to Train people..

Ocean, haven't you been seeing new people leave because an experienced player comes into their game and destroys them? Plus, I think a few players are probably a bit frustrated that their ideas aren't getting approved.
No I havent...Nobody, when they just join, will just quit cos they lose..maybe if the get gold abused..I preferred my early days of playing, cos I was experimenting with tactics, and had more of a challenge..Nobody will quit, the game cos they lost the first game they played..

If peoples, Ideas are getting approved, its more than likely, there is a valid reason

And I hate to say it, but I dont think most things get approved..

we just post and discuss.. but in time a lot will come..

Ocean, do you mind using punctuation and correct grammar? I can barely, if at all, understand you.
Dont get all touchy. I dont like the idea and think it isnt one of your better ideas.
I'm not touchy. I can just barely understand you most of the time.
Haven't they already implemented items to prevent uberplayers from wiping groups of noobs as much?
Well, there's plenty of defensive units and strategies you could use to save yourself, but you wouldn't know to use them if you're a noob, so probably not imo.
meant the level requirements for most maps

also quote storm

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch