Totally agree!!
I have a criticism
This is the correct area for this thread. I have a criticism of a fairly recent policy rules change in the game.
It used to be that if players abandoned a match, their characters' place-holder could be kicked from a match and new players invited to replace them. Though this is still technically possible in the first several days of a match, the recent change has made it impossible to refill abandoned players' nations throughout the vast majority of the course of a match.
The justification for that policy change was to help prevent wolfpacking which is the practice of bringing in allies (or multis) to gang up on your opponents in an established match. OK. I get it. I can see how this "solution" helps to prevent wolfpacking. But it only stops late-game wolfpacking which was very rare, anyway. It does nothing to prevent up-front wolfpacking by multis or lots of people (i.e., from a shared alliance) who join a match together, at it's start.
So, who does this policy help? Actually, it seems to help very few, if any. If a bunch of new players (or multis) were suspected of joining a late game, they could be reported, the GO's would check it out, and banning would ensue if needed. That was no big deal. Sure, it's a bit of detective work on the part of the staff (barely). But the policy change has thrown the baby out with the bathwater.
Case in point. In a match that I am currently playing, I am the lead player. I am winning...hands down. I was winning for most of the match and have never fallen from my first place status and I'm now about to win the game. However, there was a fierce competitor on the other side of the map (World map). This other player, along with his allies, was the only real opposition I expected to face before winning the game.
I was confident that I would still win the match, but I was looking forward to a real brawl and the fair possibility that I might not win. So, getting ready for the final BIG war, I started doing heavy and extensive spying of that player and some of his allies. What I found was very disappointing.
It turns out, that I spied the maps of that player and his allies and discovered that they (his allies) had no armies...none. My espionage of the main opponent showed also that there were many MANY lopsided trades of resources, provinces, and units for virtually nothing.
Clearly, I was dealing with a nation-pusher....a cheater. As dismayed as I was, I had to report him to the staff. Within a couple days, Doc Lep, himself confirmed it was a multi-account violator and stated that he was "wolfpacking" with multis. Consequently, he was banned.
So my main remaining opposition was eliminated from play. Sure, there was a huge army left and I went ahead and went to war and wiped out most of those forces...with too much ease. But there's no satisfaction.
I was denied my war. And the recent change in policy to prevent "wolfpacking" did nothing to prevent "wolfpacking" in this match. And I knew this match was ruined. Not because I was being denied the chance to put down the cheater (which would have been very satisfying), but because he could not be replaced by another competent player.
Those of you who know me enough know that I really love a challenge. In this case, I would have invited one of the better players from the Players League or maybe from my alliance to take up the mantle as my opponent and then, after a few days to give him time to even out his defenses and make ready, we'd duke it out and one of us would win while the other gracefully goes down .... and I'd be fine if I went down that way.
But I won't go down. I have no real opposition. I have delayed myself, taking my time to slowly go around cleaning up small AI's and taking over the main opponent's abandoned nation. But I'm going to win...and without any satisfaction.
Now, if that recent rules change were to be undone, I could've invited a replacement and played and [likely] won, and with great satisfaction. Instead, I'm winning with great sadness.
Please.....Please change the rules back to allow replacements for late-game replacements of inactive players. The reasoning for the rules change has not served it's intent and it's also led to great disappointments for me and -- potentially -- many other players.
Let abandoned players be replaced later than the first week or so of a match. That is all.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
5 Replies
Hi,
thanks for the critisism!
I have my doubt though that a random player would have found and joined your game exactly as the nation you wanted, in a reasonable time frame after the last one left. The chance of that was very slim, also because games that old were displayed many pages behind the newer games in the list. Normally the only way a player would still find those games is with having a game ID, and usually the only people having the game ID of those games are the friends of the participants. While this was occasionally used in a fair way, this mostly resulted in unfair wolfpacking cases.
There are 2 sides here. You don't like it that no other players can replace inactive nations, but many other players complained that late wolfpackers ruined their game. Sadly we cannot satisfy both sides and went with the one which had their fun and ranking disrupted more by it.
You are still able to play matches without the join limit, you just have to create a password protected game or a game with anti cheat turned off. We deliberately did that so guys like you or RPG players can still play the way they want.
Actually, I'm one of those players that -- once in a while -- would seek out late games and join them. Sometimes I'd hit the jackpot, scooping up an abandoned large nation. Other times I'd come into one where the nation was under attack from multiple sides and going down...and in those cases, I sometimes even managed either to pull off a victory or else used diplomacy to broker a truce and salvaged a nation for a third place win or the like. And, sadly, sometimes I'd get a nation with only a tiny bit left and just played it a while then quit. And I wasn't the only person doing that.freezy wrote:
I have my doubt though that a random player would have found and joined your game exactly as the nation you wanted, in a reasonable time frame after the last one left.
While that can be a viable option to avoid the join limit, this does nothing for the larger maps since regular non-staff players like myself can't start those on our own. The situation where that happened to me, recently, was on a 100 player world map. And, yes, the potential for wolfpacking exists, but that's why the ability to report is essential to fair game play.freezy wrote:
You are still able to play matches without the join limit, you just have to create a password protected game or a game with anti cheat turned off. We deliberately did that so guys like you or RPG players can still play the way they want.
Now, if you can find a way to make it so that the larger maps can get replacements (either by random or by invitations from honest players like myself), then I think the problem could be considered fully "solved" for everyone. Though necessary, I think that the attempt to avoid problems with cheaters via forcing the game not to allow something that is otherwise needed should be a practice that is never permanent. This rules change that was added a while back shouldn't be considered the end of the story. Maybe it'll take some creativity, but this workaround blockage needs to be replaced with something better that allows both sides of the coin.
Since you dev guys are the programmers, I assume that you can do it. Because that's what we (programmers) do....solve problems. It's in our DNA...it's in our code. Pun intended.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
Refering to Post Three, cant there just be another tab in the games section for these types of games???
Or....maybe as a New Game / Search Game option. Squeezed in between two selectors for the Anti-Cheat modes and the Game Statuses, there could be a new selector for "All Entries Allowed", "Only First Month Entries Allowed", "Only First Week Entries Allowed", and "Only First Day Entries Allowed". Something along these lines should suffice. But this still wouldn't help the bigger maps since the users can't start them up, themselves.Jeffrey_214 wrote:
Refering to Post Three, cant there just be another tab in the games section for these types of games???
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
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