Ideas for updating and realism of the game to improve the gameplay

1. Add a company of engineers for field repair of armored vehicles and set a certain time for this function.

2. Field hospitals that can be used to treat infantry.

3. Sappers to establish mines and decontaminate mines, mines can only be illuminated by sappers.

4. Repair of military vessels using ports, for this you will need to dock the ship to the port and start repairs that will take a little time.

5. Improving diplomacy: adding a non-aggression pact.

Reviewers take a look at my article and rate my efforts, thank you in advance. :thumbsup:

9 Replies

Options 3 and 5 are viable, Option 5 is great

overall 5/10

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

5 is not a bad idea, but 3 probably won’t work and would end up like commandos or paratroopers, sadly..


CarKing the 6th of the Abrahamic Caliphate

No.5 adding a non-aggression pact, similar like "Peace"?

How will it work because everything can change by the click of a button.Just as players have peace,share map,right of way and trade embargo it can all be changed instantly.Having a non-aggression pact won't really improve anything.

It owuld ban you form attacking the others units for like 3 days

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

obakar wrote:

1. Add a company of engineers for field repair of armored vehicles and set a certain time for this function.

2. Field hospitals that can be used to treat infantry.

3. Sappers to establish mines and decontaminate mines, mines can only be illuminated by sappers.

4. Repair of military vessels using ports, for this you will need to dock the ship to the port and start repairs that will take a little time.

5. Improving diplomacy: adding a non-aggression pact.

Reviewers take a look at my article and rate my efforts, thank you in advance. :thumbsup:

1 and 2 can be combined by just making a supply depot. The units in this game are all supposed to be battalion-level units, so we're talking hundreds of people who all need weapons and equipment. Something like this is needed, because as it is, the game is balanced against traditional units and highly favors aircraft and units that use the artillery rules.

Ships, artillery, and airplanes can all disengage at-will. Traditional units have to fight to the death, and if they take too much damage (which they have to in order to fight) then they're useless for potentially the rest of the game, while still occupying upkeep costs.

3 is unneeded. We can already assume that existing units have engineering/pioneer companies that lay mines. We don't need an additional mechanism to further punish traditional units which are already basically garbage.

obakar wrote:

1. Add a company of engineers for field repair of armored vehicles and set a certain time for this function.

2. Field hospitals that can be used to treat infantry.

3. Sappers to establish mines and decontaminate mines, mines can only be illuminated by sappers.

4. Repair of military vessels using ports, for this you will need to dock the ship to the port and start repairs that will take a little time.

5. Improving diplomacy: adding a non-aggression pact.

Reviewers take a look at my article and rate my efforts, thank you in advance. :thumbsup:

1. wont happen bc it will reduce gold spending

2. same reason as 1

3. suggested before, maybe new card unit, who knows

4. same reason as 1

5. already exists, its called 'peace'

Stay Sweet!

I don't think the ability to heal units with resources would reduce gold spending. As long as golding and carding heals is instant, it would still be the superior choice.

So you’re saying that healing units with resources would take time? That’s not something said in the OP

Stay Sweet!

It's something that's been suggested plenty of times before.

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