Options 3 and 5 are viable, Option 5 is great
overall 5/10
1. Add a company of engineers for field repair of armored vehicles and set a certain time for this function.
2. Field hospitals that can be used to treat infantry.
3. Sappers to establish mines and decontaminate mines, mines can only be illuminated by sappers.
4. Repair of military vessels using ports, for this you will need to dock the ship to the port and start repairs that will take a little time.
5. Improving diplomacy: adding a non-aggression pact.
Reviewers take a look at my article and rate my efforts, thank you in advance. ![]()
Options 3 and 5 are viable, Option 5 is great
overall 5/10
5 is not a bad idea, but 3 probably wonβt work and would end up like commandos or paratroopers, sadly..
No.5 adding a non-aggression pact, similar like "Peace"?
How will it work because everything can change by the click of a button.Just as players have peace,share map,right of way and trade embargo it can all be changed instantly.Having a non-aggression pact won't really improve anything.
It owuld ban you form attacking the others units for like 3 days
1 and 2 can be combined by just making a supply depot. The units in this game are all supposed to be battalion-level units, so we're talking hundreds of people who all need weapons and equipment. Something like this is needed, because as it is, the game is balanced against traditional units and highly favors aircraft and units that use the artillery rules.obakar wrote:
1. Add a company of engineers for field repair of armored vehicles and set a certain time for this function.2. Field hospitals that can be used to treat infantry.
3. Sappers to establish mines and decontaminate mines, mines can only be illuminated by sappers.
4. Repair of military vessels using ports, for this you will need to dock the ship to the port and start repairs that will take a little time.
5. Improving diplomacy: adding a non-aggression pact.
Reviewers take a look at my article and rate my efforts, thank you in advance.
Ships, artillery, and airplanes can all disengage at-will. Traditional units have to fight to the death, and if they take too much damage (which they have to in order to fight) then they're useless for potentially the rest of the game, while still occupying upkeep costs.
3 is unneeded. We can already assume that existing units have engineering/pioneer companies that lay mines. We don't need an additional mechanism to further punish traditional units which are already basically garbage.
1. wont happen bc it will reduce gold spendingobakar wrote:
1. Add a company of engineers for field repair of armored vehicles and set a certain time for this function.2. Field hospitals that can be used to treat infantry.
3. Sappers to establish mines and decontaminate mines, mines can only be illuminated by sappers.
4. Repair of military vessels using ports, for this you will need to dock the ship to the port and start repairs that will take a little time.
5. Improving diplomacy: adding a non-aggression pact.
Reviewers take a look at my article and rate my efforts, thank you in advance.
2. same reason as 1
3. suggested before, maybe new card unit, who knows
4. same reason as 1
5. already exists, its called 'peace'
I don't think the ability to heal units with resources would reduce gold spending. As long as golding and carding heals is instant, it would still be the superior choice.
So youβre saying that healing units with resources would take time? Thatβs not something said in the OP
It's something that's been suggested plenty of times before.
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