Updated ideologies post, taking into account Roko's idea;
Democracy:
+10% economic development
+5% morale development
-SBDE of all units lowered by 3
-Higher chance of provinces rebelling to you, and lower chances of your own provinces rebelling
-Monetary cost of making buildings lowered by 15%
-Can only spend 20k manpower per day
-Morale drops 3% more with resource shortages
-Cannot use force march
Monarchy(we will say these stats will be fore a constitutional, democratic monarchy
+5% economic development
+5% resource development
-5% army speed
-Provinces produce resources 20% faster if morale is at 100
-Army strength increased by 10% when health of units drops below 40
-When capital is taken, all provinces lose 35 morale.
-Capital cannot be relocated unless it has fallen.
Totalitarianism(fascism)
+15% manpower production
-5% morale
-First attack does 25% more damage
-SBDE does not go down unless troops have 60% health or less
-Chance of rebellion +15
-Non-core provinces have an 80% production penalty
-Morale rises 15% faster in provinces within 1 day travel time of capital, and 5% slower in provinces further than that
Socialism
+10% resource development
+5% manpower production
-SBDE of all units raised by 3
-5% morale
-Troop production time reduced by 7%
-Troop speed +5%
-Units will take 15% more damage when attacked
-Troops heal 3% less health every day
Stratocracy(military government)
-SBDE of all units raised by 5
-Manpower production +10%
-Economic development -15%
-Resource production -5%
-Troops move at 90% on allied territory and 65% on enemy territory
-All troops will inflict 5 damage each upon death on enemy units. Does not damage planes.
-Troops heal 5% less every day
-Forced march makes troops move 75% faster at a cost of 7 condition points per hour
Any suggestions?
"That's impossible! The Americans only know how to make razor blades."
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel