"I would, therefore, like to ask that the Rocket's trajectory be calculated [at the time of the launch, of course] with the movement of its target in mind". May this quote be rectified by "[]".
If a Rocket is launched at a moving target, shouldn't its trajectory be calculated accordingly, so that the Rocket hits the target and not the terrain?
I became frustrated with the game mechanic of Rockets recently. I am playing a Historic WW2 map as Egypt, and I declared war against Australia. Turns out Australia had a fleet os 1 Destroyer and 1 Battleship at Suez. I launched 4 level 1 rockets at the target. I know Rockets function best as Strategic and not Tactical weapons, but I needed a ready response, and rockets were the best available option. The fleet, though, was in movement, and the Rockets' target was the last position of the fleet when they were launched. Consequently, the rockets missed the fleet by a mile. I would, therefore, like to ask that the Rocket's trajectory be calculated with the movement of its target in mind, as this makes more sense and prevents that a hour long production process be lost for an unreasonable game mechanic. Thanks.
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If I remember right, back in the big war to end all wars, any rockets aimed and fired? It was similar to artillery. Only a rocket got there faster. Similar to Saddam Hussein's Scud missiles. Sometimes they hit. Sometimes they're a mile or 2 off. Sometimes they explode on the launch pad.
Things are gonna change. I can feel it!
Mate, you realize that rockets cannot be stopped, right? Like, they are impossible to shoot out of the sky. The only reasons rockets aren't the OP game-changing mystery weapon they are because they were primitive (at the time). While developments enabled the Germans to make the V1 and V2 rockets, they didn't have the necessary resources (and time, probably from being sandwiched between the Americans, British, and Soviets) to fully develop their potential. Even when they got the V2 to work, they didn't have enough to effectively use it (and use it as a strategic and terror weapon, to scare Britain's populace). The Allies preferred to use bombers to destroy strategic locations in Germany, and didn't use rockets much (they did a bit though). Also, your example makes sense. Most targets cannot outrun their targets, and there is a 5km radius does splash damage to targets. This, however, doesn't apply to the sea, since there is no ground for the rocket to collide. And why you ask can they not follow and track their target, besides historical reasons? Well, one: the rocket cannot know where the target is moving, they can only aim at the target's current location. Even if it could possibly "track" the movement, and correct it's mistake, what if the target just stops? Or changes direction? Then what?Senhor_Cleveland wrote:
I became frustrated with the game mechanic of Rockets recently. I am playing a Historic WW2 map as Egypt, and I declared war against Australia. Turns out Australia had a fleet os 1 Destroyer and 1 Battleship at Suez. I launched 4 level 1 rockets at the target. I know Rockets function best as Strategic and not Tactical weapons, but I needed a ready response, and rockets were the best available option. The fleet, though, was in movement, and the Rockets' target was the last position of the fleet when they were launched. Consequently, the rockets missed the fleet by a mile. I would, therefore, like to ask that the Rocket's trajectory be calculated with the movement of its target in mind, as this makes more sense and prevents that a hour long production process be lost for an unreasonable game mechanic. Thanks.
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