freezy wrote:
Interesting fact: We already have more mobile players in CoW nowadays than desktop players. So even if you think playing on mobile is not possible, the majority apparently can handle it
I didn't say it was not possible, I said it's not easy. And it's very not-easy to play on mobile. Now, aside from that, it should be postulated and proffered that many — if not most — of those "more mobile players" that outnumber the "desktop players" are not permanent members of the gaming community, but merely those that stick their toes in the water and refuse to jump in. I'm talking about the kinds of players that only play for a little while, refuse to learn the game, get bored, and quit. I certainly see a lot of "user123456"-type players who go inactive almost immediately in every match I play. Surely they aren't all sticking around and playing lots of other matches (though some few might be).
I hate to be the one who has to say it, but you (the developer) and your friends on the inside of the company need to remember and value us, the long-time (and not so long) players who make up the real community of gamers, those whom play this game, learn it, live it, and love it. We are the heart of this gaming community. We are (some of us) the vocal ones on the forums and the chats. We are the ones that try to help new players and take them under our wings to show them how to play. We are the ones who make the individual matches worth playing for everybody else just trying out the game, since the human mind of a community player is far superior to the AI, no matter how "elite" you make it.
We are the ones who faithfully and repetitively support this game....in dollar and in deed....whether through High Command or Gold purchases (those of us, that is, that can afford it) (and those that do support this game repetitively are the ones most likely to be willing to change that support to other methods like swag purchases or mod purchases, or gamer skins, etc.) or by supporting it via other means, like contributing to the help chat or encouraging flailing players who are about to quit, and showing them that "yes, in-fact it's possible" to replace the starting units that they lost on day 2.
Surely you must see this if you play the game yourself (and I know you do), that there are novices that don't understand even the most basic elements of this game whom, were they shown how to play by living members of the community, won't up and quit before giving this game a chance. Sadly, all those "mobile players" make up the vast majority of those whom quit this game. If I'm wrong then the universe is in a tailspin and reality as we know it is turned on it's head. Surely, a few mobile gamers get this game....and do well (I've seen them)....but most do not, and the mobile format is not conducive to changing that.
Hopefully, you can see that I'm right. But even if you disagree, know that mobile players lack the one most-critical aspect to the mobile playing concept that this game ought to have....and that is a live mic with fellow players. Sure, that's not as common on a mobile platform, and it's not done at all in Bytro's games. But if it were added for mobile devices (and ultimately, for desktop also), then players could more easily help each other in this game, to understand it, to play it....and to love it.
Oh, and though I don't care that much about the mobile version except for checking in on a match, perhaps this whole new idea I've just thought of (surely I'm not the first guy to suggest it)....having a live mic....would enhance the game, proper. And, it would reduce the need for chat mods, immensely. And that would also eliminate a lot of your bug tickets for minor issues such as repeat chat violators and the like. Of course, then you'd have to moderate the live mics for non-adult channels. But that's so much easier since no reading and typing is involved in "listening" to open conversations.
freezy wrote:
Your solution to me sounds more like a good browser extension than an ingame feature. I really don't see a reason or benefit why this must run ingame and cannot run in the browser or on the local machine itself. So why not have the community coders make such a browser extension that everyone is free to install? As you said yourself its almost not worth bothering our devs about it.
Fine, I see your point....as I know you see mine. But since such extensions probably already exist, why not, then, just endorse a couple of them on the front page. Include a link and maybe post a short message on how to use it. Maybe even make a promo popup (like with the gold purchase offers) that reminds a player that they can do this. And while you are at it, you could endorse certain collections out there that could be linked to by the popups, so that they (the makers of the extensions) would essentially give you the functionality while the content-makers would give you the new music that would cost
ZERO both to produce and
ZERO to endorse nor pay royalties too. In other words, free music, free player, and all you have to do is promote it in such a manner that doesn't violate copyright