Hey Freezy,
first, let me thank you for the response.
But I must say, it seems as though you haven't listened to the many suggestion threads which have popped up over the years. I can't recall a SINGLE one that suggested you should try making money on skins; I immediatly agree that the player base is way too small for that and wouldn't justify the associated cost.
Instead, most threads have suggested introducing flat-fee games, where ALL players would pay a one-time participation amount, while the remainder of the game would be gold-free. A level playing field, where players could compete on equal terms, without the risk of meeting a whale which ruins their game after investing their time and effort to build a position for a few days, before realizing a the whale was present and would be unbeatable.
Also, no one (as far as I remember) ever suggested making ALL games flat-fee. I understand very well how valuable the whales are to you, and by proxy, to us as well (they allow the "free" players the chance to play AT ALL). Let them keep their crooked and tilted games, and generate their money to you; in fact, these would probably remain the bulk of the game.
Right now, you basically have two types of players: the whales, and the free players (and I'm counting the one-time-ten-bucks players among those for now). The whales amount to (I'm guessing here) 1% of the amount of players, and the free players are 99%; yet they generate 99% of the turnover while the "free" players generate 1%. This means that the whales spend a disproportional amount of money (hundreds of euro's?) to win their games. Spending mere TENS of euro's against them is useless, so the "recreational spender" in the middle doesn't participate because he gets muscled out by the whale anyway, which is not really a nice way to spend your (small) money.
But that means that you're missing out on a category of players who would like to pay SOME money for their game, but don't want to participate in an open-ended pissing contest against whales with unknown wallet sizes. They don't spend ANY money, because spending SOME money is not a serious option - you STILL risk meeting the whale and get pissed out.
Flat-fee games would give them that reassurance, though. Everyone pays 5 euro or something like that (that's STILL E.500 for you for a 100p map - do the whales make you that on every map?), for the assurance that it will be a fair and competitve game.
And that's not even all. Here are some more advantages of these games:
- drop-out rates would be lower; people wouldn't as easily jump to the next game at the first gust of wind against them, because they actually invested to participate;
- for the no-gold but quality players, it would be GREAT that they can't be accused of "coining" anymore, and that losers would have to admit they were beaten "fairly";
- Bytro provides an alternative for player who now run off in disgust after meeting an excessive whale, and keeps him invested in the game.
I really, really understand the need to generate money for the company, its employees, their families, and their pets... and I realize this post was written from a player perspective. I don't have the necessary statistical data to do otherwise (for example, how much gold is spent on the average map?); Bytro is treating that as "vital, sensitive and secret data" which I can understand to a point. Yet I really don't understand how you could make a "calculation" like you claim has been made in your post? You haven't tried it, and you have no idea how much it would generate... and the ONLY way it would NOT work is because the flat-fee games would somehow "eat" the regular games as they are played right now. I really don't see how that could happen, if there are still plenty of "completely free" players who wouldn't want to participate in the flat-fee games, and function as prey for the whales to keep them happy and paying. That doesn't sound "risky" at all; it sounds like an opportunity to raise MORE money rather than taking a chance on the present income stream! Experimenting with this (making 10% of the new games flat-fee or something like that ) surely isn't a "substantial risk"?