Infantry and food

If you asked me: what for is food used (in CoW)? I would say it's for recruiting stations.

Seriously you need some food in early game for artillery and ships, maybe in a crisis for a couple of infantry and then for recruiting stations. It is absolutely usless late game.

I think the problem of the resource is mainly because units that use it are mediocre for the manpower they need.

The only infantry i can think of as somehwat useful is motorized Axis and mechanized Allies. But even for those doctrines it is often better to build other units so the manpower isn't wasted.

It doesn't seem right that late game armies don't have any infantry in them. So i think it would be good idea to keep current strength of infantry branch but reduce manpower and maybe increase food cost.

Or another idea: make recruiting stations cost less boxes so their cost is more food heavy and the resource could impact size of your army more.

Make value of resources equal cause it annoys me to have hundreds of thousands of food and nothing to do with it!

4 Replies

In a recent update, Bytro acknowledged that infantry units are underrepresented in the later stages and middle stages of a game. To mitigate against this, they made higher levels of infantry available earlier, which they hoped would (and I believe did) lead to an increase in players using infantry.

I don’t think infantry is intended to be a lategame unit. Towards the end of a game, units like rocket fighters, high level battleships, and even nuclear bombers come into play. With these gargantuans on the battlefield, it’s only natural that the rate of infantry usage drops off.

I doubt Bytro will buff infantry more for the lategame - and I don’t think they should. Infantry are intended for the early and middle game, and do become relatively obsolete towards the end of a game. I don’t personally see a problem with this, but I do see your point!

Also, I would say in terms of the value of food as a resource - if you have too much food, in 90% of games, in the later stages of the middle game you can sell food on the market for quite good prices - sometimes above 10 per food. If you have a food excess, you can then use this earned money to pay for resources you need, such as oil. This is the intended purposes of having different types of resource after all ;)

Have a blessed day <3

I appreciate the response but the problem in my opinion is that food is mostly needed for recruiting stations not the infantry itself, therefore the moment you have built up them in all of your provinces the need for food drastically drops. It's not for units it's for buildings.

So Bytro buffing infantry misses the problem which is not the power of infantry but their manpower cost. Even as Comitern nation with 2 food provinces i still can't produce infantry because it's not what my army needs for the cost of manpower. I can build tank which will do better job than 2 infantry. So the food goes again into recruiting stations, not units.

Late game power of infantry should and i think is balanced about combat power and mobility but it shouldn't be the case to think like: i need more bombers and tanks so even though i have a lot of food i still won't make infantry because it's very bad in terms of cost of manpower/usefullnes ratio.

To be fair I usually run low on food during my games, or it at least isn’t particularly high. I like using infantry, it’s easy to pump out a huge amount and it’s faster than milita. I usually don’t have another use for my barracks later on the game anyway (armored cars are far better then motorized) so I end of making lots of them. But considering the fact that infantry should be the most common and used unit in the game they might need late game stat buffs…


CarKing the 6th of the Abrahamic Caliphate

Sewur wrote:

The only infantry i can think of as somehwat useful is motorized Axis and mechanized Allies. But even for those doctrines it is often better to build other units so the manpower isn't wasted.

It doesn't seem right that late game armies don't have any infantry in them. So i think it would be good idea to keep current strength of infantry branch but reduce manpower and maybe increase food cost.

Or another idea: make recruiting stations cost less boxes so their cost is more food heavy and the resource could impact size of your army more.

I think this is incorrect. In Pan-Asian normal infantry is good, and really anything in comintern. I find infantry of some sort still forms the bulk of my armies, especially in HWW.
Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

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