IZAL.S wrote:
Hi! My name is IZAL.S and I am part of GD Division but you can just call me Izal. For this suggestion I have two ideasnumber one is:
I play Spain a lot in my games and I was thinking, ''what if I could see what ships passed through the Strait of Gibraltar?''
I sometimes like to declare(rarely) that I control the Mediterranean because I have the west entrance(which would be the main entrance) to the Mediterranean, and I always say, if I ever do declare it in the first place, to please let me know if you're passing by. But then I realise ''what if I am offline and don't notice any ships passing by?'' pretty useless to ask who is passing by if they could just lie to me.
So what I was thinking was what if I put an infantry down as a ''scout'' and every time a ship that wasn't mine passes it would give a notification with what the ship was. Of course this could be used for defending your sea borders as well and not just for blockades and stuff of the like.
number two is:
View range, majority of the time if u are somewhere up high(like a mountain or hill), you can see further. This could make the game a lot more strategical and interesting. Place units on mountains and hills and they can see maybe 20% further, this could implicate a lot of new strategies and help prepare for wars, example of a strategy could be instead of getting closer to a city and possibly getting ass blasted by artillery, go to a nearby province with hills/mountains and avoid attack but u can see what is in the city.
Please contemplate these ideas Bytro. I truly think they could make your game better
The first idea would change the game drastically. View range gets more important as you are more likely to check the game while a foreign army is within your view; planes save all armies within the view as intelligence reveals when patrolling over them. This makes being active more important and expands the uses of planes and high view range units. Placing all units the right way then allows you to be more aware of the enemy, and it also allows the enemy to sneak in if he's good at observing (your timezone for example), finding your units and finding a weak spot. I just feel like the game is actually
more strategic without the feature you're suggesting.
The second suggestion would make the game more complicated while adding just a tiny bit of strategy. In the lower level play, people don't care about view range and just ram tanks into each other, in high-level play people have flawless plane scouting, so extra view range for their land units wouldn't really change anything. This game has to be easy to understand and it has a lot of quite complicated mechanics, I think making the interface and features less messy is the priority. Of course, adding extra features makes the game more interesting, but only as long as anyone can actually make use of them.
I refuse ideas so often that I may seem like a conservative or a person that likes to argue, but the true reason is there are people working on this game and trying to find the best solutions. It's way more likely to see a bad suggestion than a good one. There just are different playstyles that prefer different features, but if something doesn't suit everyone it's likely just because changing it would upset even more players.
I'm not saying suggestions are bad. They are most welcome, they start new discussions and players can share their opinions, and many updates are based on the feedback. I just don't want to seem like refusing everyone's ideas just to make myself look smarter or something, I'm just sharing my opinion...
If you have above 10k manpower, you're not investing properly. A good player never has many resources.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper