I would say that infrastructure already has its place in 1.5. In 1.0 it used to give these types of efficiencies, but I don't think that is really needed anymore.Kongu wrote:
Infrastructure is rather underpowered in small games as time is of the essence. A great idea would be to buff infrastructure. Logically, if there is infrastructure, then there is efficiency meaning that buildings should be built faster, units should be produced quicker, and perhaps even resources should be gathered more effectively. It would add an entirely new strategy to the game that i think could sprout many new play styles, strategies, and game experiences.
13 Feb 2021, 02:46
Agent Orange
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Moderator
EN Community Support | Bytro Labs Gmbh
Found a bug or need help? Send a ticket here!
"Appear weak when you are strong, and strong when you are weak." - Sun Tzu