Infrastructure buff

Infrastructure is rather underpowered in small games as time is of the essence. A great idea would be to buff infrastructure. Logically, if there is infrastructure, then there is efficiency meaning that buildings should be built faster, units should be produced quicker, and perhaps even resources should be gathered more effectively. It would add an entirely new strategy to the game that i think could sprout many new play styles, strategies, and game experiences.

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Kongu wrote:

Infrastructure is rather underpowered in small games as time is of the essence. A great idea would be to buff infrastructure. Logically, if there is infrastructure, then there is efficiency meaning that buildings should be built faster, units should be produced quicker, and perhaps even resources should be gathered more effectively. It would add an entirely new strategy to the game that i think could sprout many new play styles, strategies, and game experiences.
I would say that infrastructure already has its place in 1.5. In 1.0 it used to give these types of efficiencies, but I don't think that is really needed anymore.
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