Interceptors and Military Ranking

I'll suggest how interceptors affect military ranking needs to be reexamined. For example, I was in an AvA game this week. We had very specific roles. One player build nothing but interceptors and just a handful on Motorized Infantry. So starting units plus 6 Mot Inf and 30 lvl 2 interceptors, they were axis. Their military ranking on the day 4 newspaper report was with 13% of the military power. Compare that to another commie player that had 18 medium tanks, 5 cruisers, 10 light tanks, two extra armored cars, plus their starting units and they were at 8%.

Yeah interceptors are nice to have, but I think their weighted too much. In my view they have four main roles:

1. Air superiority to attack other planes thus protecting your own ground troops.

2. Armed recon to scout ahead

3. including in mixed air stacks with bombers to spread the damage from ground troops and extend the life of your more expensive bombers.

4. Taking out small ground stacks in times of desperation, preferably single arty, AT, or militia you can find wondering around.

I think they're overvalued in the military rankings. However, I'll concede this doesn't affect game play too much.

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The Military Raking system is a feature whose intricacies were never disclosed by Bytro. We don't know how it works.

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Brando Dilla wrote:

The Military Raking system is a feature whose intricacies were never disclosed by Bytro. We don't know how it works.
This right here. To be honest no one knows the weight and strength difference of a certain. We don’t know why it’s like this. It could depend on resources, health, damage, I’m not sure. But it’s Quite strange. I mean I’ve been far stronger than people who ranked higher. It’s an enigma.

CarKing the 6th of the Abrahamic Caliphate

We know how it works. The rankings are fairly straightforward. Each unit has their highest attack or defense value counted as their strength, in their unit stats. These strength stats are all totaled together to "rank" each military's strength. Therefore the more specialized a unit it, the stronger it will make your overall military look. Interceptors do very well against units with the aircraft armor class so have a disproportionally higher "strength" stat. It's really that simple.

Carking the 6th wrote:

Brando Dilla wrote:

The Military Raking system is a feature whose intricacies were never disclosed by Bytro. We don't know how it works.
This right here. To be honest no one knows the weight and strength difference of a certain. We don’t know why it’s like this. It could depend on resources, health, damage, I’m not sure. But it’s Quite strange. I mean I’ve been far stronger than people who ranked higher. It’s an enigma.
Here is a thread from a while back with Freezy's explanation.

Most powerful army - Questions and Answers - Call of War- Forum

Oh ok then. What’s the solution exactly?


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Oh ok then. What’s the solution exactly?
Nerf the "strength" stat of interceptors without otherwise changing anything else about their functionality.

How do you go about doing this?


CarKing the 6th of the Abrahamic Caliphate

I think this is true of specialized units in general. Changing the strength calculation would have other impacts, like changing how garrison strength is determined. I think it would require changing the Mightiest Army calculation, but I don't know of a better method than strength. I guess you could do average damage output or something, but that would over-score generalist ground units.

jubjub bird wrote:

I think this is true of specialized units in general. Changing the strength calculation would have other impacts, like changing how garrison strength is determined. I think it would require changing the Mightiest Army calculation, but I don't know of a better method than strength. I guess you could do average damage output or something, but that would over-score generalist ground units.
That’s the thing. You really can’t win here. Either way someone is gonna be over and underated. Changing something like this is probably not high on the devs list of concerns, sadly.

CarKing the 6th of the Abrahamic Caliphate

Just using the MP cost would even it out.

Wouldn’t a unit spammer then have an advantage?


CarKing the 6th of the Abrahamic Caliphate

Not a bad idea. It would tie it to newspaper casualty counts too. Downside is it would favor big, low level armies since strength per manpower increases by level.

Well, if your goal is for everyone to think you have a mighty army, have at it.

DxC wrote:

Well, if your goal is for everyone to think you have a mighty army, have at it.
I guess that would help me out. I like to build high level armies rather than big ones to an extent. If I’m playing with good players I prefer to be seen as the 4-2nd strongest country, so I am a bit more ignored. Then when an enemy is busy I can stroke them with full force. I guess this works in my favor lol.

CarKing the 6th of the Abrahamic Caliphate

I disagree with the OP here. This concept can be applied to literally any specialist unit - if you spammed high level anti-air and rocket fighters, you might be shown as having an incredibly strong army, but in reality all someone has to do is go at you with light tanks and motorised infantry and you lose.

I actually think this can work in your favour - I am in a game atm where I have like 10 nukes and the rest of my units are under-strength - but I am 1st in military rankings at 9%, where the 2nd person has 7%. Therefore, everyone is scared of me.

My advice would be to use this to your advantage!

Have a blessed day <3

jubjub bird wrote:

I think this is true of specialized units in general. Changing the strength calculation would have other impacts, like changing how garrison strength is determined. I think it would require changing the Mightiest Army calculation, but I don't know of a better method than strength. I guess you could do average damage output or something, but that would over-score generalist ground units.
Changing the mightiest army calculation is the whole point. I don't this it accurately reflects reality with so much weight given to specialized units.

On that note, how is the garrison strength determined? I always thought it was just based on HP.

G

6thDragon wrote:

jubjub bird wrote:

I think this is true of specialized units in general. Changing the strength calculation would have other impacts, like changing how garrison strength is determined. I think it would require changing the Mightiest Army calculation, but I don't know of a better method than strength. I guess you could do average damage output or something, but that would over-score generalist ground units.
Changing the mightiest army calculation is the whole point. I don't this it accurately reflects reality with so much weight given to specialized units.

On that note, how is the garrison strength determined? I always thought it was just based on HP.

garrison strength is determined by the maximum damage output of the unit/units in that province, whether that be defense or attack, including terrain bonuses.

Have a blessed day <3

The stat was never meant to be an exact comparison, it should just give you SOME idea of the power balance, and not more than that. I don't see the need to change it at all; like DxC said, if you want to build all kinds of specialist units to boost your army numbers, go right ahead.

Another point for nuke spam!


CarKing the 6th of the Abrahamic Caliphate

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