General Nightman wrote:
Glad to reply.I still can't agree with adding coal as a consumption for Industrial Complex. It's the essential building block for all your units, I can't see them being dependent on coal. Morale would be very tricky on that part.
But the coal+railway idea? Pure genius.
The main thing about having IC cost resources to produce for me is that it adds strategy. There is no need to link coal with morale. Food already does that. My idea is to link coal to production. In the game there is hardly any way to defeat an enemy player by taking away his resources. Yet we do have units that focus on destroying buildings (strategic bomber). I'd like to see unit versus economy warfare as a more viable, common and rewarding strategy.
- No food, well troops already trained remain unharmed.
- No oil, well the naval base stops working and you can no longer build new oil requiring units. Everything that already had the motor running will still drive, fly or sail around.
-no goods, metal, rares or money? Well nothing happens really.
Introduce coal and require IC to use coal to function and you get this.
- No coal, no production of new troops.
While this is an odd scenario since of course with some provinces giving coal it would just mean that you can not produce at every IC instead of produce nothing at all. But it would add some new and cool ways to attack enemies. Provinces now useless would become important because they have coal. Also, level 5 IC producing the same as 2 level 1 IC but costing less coal to run than 2 IC would be advantageous to smaller nations. In my opinion that is a very cool way to keep things more even throughout a game.
Combined with the train idea it would mean that even big countries would likely still use their core with high level IC for production throughout the game and then use train transports. It could open up a world of new strategies.
New things introducing coal could do:
- hamper enemy economy would become a more viable strategy
- combined with the train transports it could make hampering transports a cool new way to fight enemies
- logistics/transport of troops would be a bigger part of the game
- small countries can play vital roles in the market if they happen to produce coal.
- could open up the possibility of a new type of map. A tyrant map. This is where 1 experienced player playing a big country fights multiple newer players with small countries. They would have to work together in order to win. Taking the coal provinces could help them do it. More so than taking food or oil.
So yeah that. I see lots of ways in which these would be awesome.
Thanks for the support on the train idea 