Is there anyway to get a build queue

for Research field? That way I do not have to wait until I get back in line.

Also when we build Industries or Recruiting stations they should take effect right a way instead of the 24 hour mark. We build them and paid for them and should get the credit for them just like making army units

Thanks

8 Replies

Would be a nice feature to add to the premium account. Might be hard to combine with buildings and armies, but a separate que all by itself just for research would be fantastic. Maybe one day.

I thought you did get the effects right a way. For every hit point increase of the building there is an immiediate increase in manpower, or cash and resource. There are 420 hitpoints behind every level 5 industry and each hitpoint is immediately reflected. Even if you cancel a building half way through you will still get the rewards from that half finished building.

I'm just looking at the provinces being developed, so I would hope it's going into the bank, even if not reflected in daily totals.

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I just checked in game I'm playing. Cash production ( which mirrors total of rising resources and so looks to be the number used for newspaper economic totals ) is incrementing every few minutes as my buildings are built. I think it's ok.

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When you mentioned the 24 hour thing, I know I read that somewhere, but looking through wiki and can't find it. Where was that mentioned again?

Every games resets every 24 hours and that is when a player gets credit for the industries, recruiting centers and propaganda buildings he has built in that 24 hours.

The clock is at the top right of the game and counts down in hours, minutes and seconds.

I'm pretty sure I've noticed effects much more immediate than upon the next day change cycle.

JTRoulin

ender611 wrote:

Would be a nice feature to add to the premium account. Might be hard to combine with buildings and armies, but a separate que all by itself just for research would be fantastic. Maybe one day.
Yes that is what I meant. Since alot of people do not play 18 hours a day it sure would make it nice addition

A Eastman wrote:

Every games resets every 24 hours and that is when a player gets credit for the industries, recruiting centers and propaganda buildings he has built in that 24 hours.

The clock is at the top right of the game and counts down in hours, minutes and seconds.

Thats not always true, if a game has any type of speed booster, 2x to however fast it can go, in swift strike there was a game I was in that reseted every 3 hours. I do think that the rewards are immediate, the reset is just a day change, provinces can rebel and troops gain health, 15 %. I dont think that there is a 24 hour wait, never heard of it, and i believe the results are immediate
- PorterJ
Go Ukraine!

PorterJ wrote:

A Eastman wrote:

Every games resets every 24 hours and that is when a player gets credit for the industries, recruiting centers and propaganda buildings he has built in that 24 hours.

The clock is at the top right of the game and counts down in hours, minutes and seconds.

Thats not always true, if a game has any type of speed booster, 2x to however fast it can go, in swift strike there was a game I was in that reseted every 3 hours. I do think that the rewards are immediate, the reset is just a day change, provinces can rebel and troops gain health, 15 %. I dont think that there is a 24 hour wait, never heard of it, and i believe the results are immediate
I was refering to normal 24 hours time reset games but there are 2x to 6x speed games which reset faster but the principle is still the same and a person will still have to be out for a few of the time resets due to sleeping, work, or other things so the option to have a research build que nice to have

It used to be available but with the increased research times of 1.5 it was probably removed. A good reason for removing it was probably removed due to the longer times as you cannot que a research for a day that has not arrived yet and being able to que an unavailable research would be complicated. It should not be needed either as you should plan out your research for times you know you will be available to make the next selection.

In ALL games your resources are increasing every second, they do not WAIT for day change to increase your pool. As for building they do have an immediate effect, in fact if you build a barracks and a unit that has a build time is longer than the minimum build time it will shorten as the barracks is built. For example if it says 4 hours to build a motorized inf unit and the barracks is built in an hour the time to build that motorized inf will not be 4 hours. The reason you think that the resources are added every 24 hours at day change is that the per/hr numbers in green below your pool go up (usually). The go up because your morale has increased and that makes your provinces more productive.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

normal ques can have one factory and one unit being made and up to 4 factores and 4 more units waithing for research so your comment has no bearing.

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