TWIMC: I was not peer-pressured to change my pfp.
Landing Craft
I'm kind of disappointed we don't have landing craft in Call of War, since they are one of the most iconic pieces of military equipment used during the Second World War. They would act very similar to the Paratrooper unit by being a vulnerable transport that deploys infantry. It would be different from transport ships by having a near instant deployment time, and it would use a more advanced form of infantry like Parachute Rifleman.
Post a Reply
Please log in to post a reply.
73 Replies
Debatable. Itโs ok to be sad, Brandoโฆ
I'm not sad at all.Carking the 6th wrote:
Debatable. Itโs ok to be sad, Brandoโฆ
And: Carking's post total (3,036) divided by 2 is his likes total (1,51
Interestingโฆ
How come have I reached like top 8 posters in like 5 months, I donโt feel like I post that muchโฆ am I a spammer or something?
You also average aboutt 19 posts per day
Oh noโฆ it canโt be! 

Well hopefully you will be in the top 5 by the end of the month. gn
Sleep well, I wonโt 
Huh wtf lol? does it matter whether it's 10k people on the Titanic or 10k people on the Wilhelm Gustloff? lol you wont get quicker disembarking time by adding guns, better engines (equivalent to more damage and speed on upgraded ship)Carking the 6th wrote:
As a side note, I think transport ships should have quicker disembarking times when upgraded!
Finally someone that agrees on adding Landing Craft?
Seems like it!
I got better idea. when disembarking transport ships used to drop landing craft into the water, filled with some 20-30 men only. So there should be option of converting transport to landing craft, for preferably say 20 minutes in 1 speed and 5 minutes in 4x obviously. these landing craft have a small range of 10 (maximum distance they can cover before they start losing hp) and this range should be shown in the transport. So it looks like a transport ship with a range 1/5 of artillery. these landing craft take only 5 minutes to disembark in 1 speed (real life in call of war is 1 speed so i think this is adequate. Also the transport ship should convert itself to landing craft when the coast is 1/10 of artillery range (i.e. 5)
That's pushing the game's limits, but I like the idea. My basic points are:
- They're very iconic
- Faster disembark
- Expanding naval warfare
- Forces you to make better defenses
Who says thatโs all youโre adding? Why not just be adding them in upgrades to transports as well, itโs much less complicated and significantly smaller of a headache. Like having more stuff to research is a problem if you think about it.
It's kind of easy, I have researched every unit and I have done many upgrades. I could've even kept upgrading all of my units if I didn't focus on my secret weapons. Adding them as an upgrade to a Transport Ship might not even be possible with the game's limitations.
You donโt need to add them, simply simulate them by reducing disembarking times per upgrade. Simple, easy and effective.
Also how long are your games to be able to mex out every unit?!!?!
I haven't maxed them out, but I am addicted to the game so I am active almost all day so I can constantly research and produce around the clock.
But Landing Craft are so much cooler though, why does it have to be an bulky ass ship?
Landing craft were not used to traverse oceansโฆ those bulky ass big ships would sail near the coast, and then deploy them to land units. And more often go to port and depart stuff thereโฆ
Can't even have anything nice, we get Flying Bombs instead...
They are like lower level missiles, weird thing.
Post a Reply
Please log in to post a reply.