I agree with this....
Make aircraft carriers refuel faster at higher levels
As the title said. Consider the 5 Non-blueprint levels. Simply have it work like an air factory, going down 5 minutes each level. This would make carriers a little more useful and also a tad but more realistic, as refueling got more efficient with better technology.
CarKing the 6th of the Abrahamic Caliphate
9 Replies
I'd agree IF L1 carriers were actually a bit LONGER than 30m.
Why? I donβt see how this would be very much different than normal airstrips..K.Rokossovski wrote:
I'd agree IF L1 carriers were actually a bit LONGER than 30m.
CarKing the 6th of the Abrahamic Caliphate
L2 is kind of the "default" carrier, so it isn't really fair to make it faster than the "default" air strip.
Maybe just donβt have it start leveling up until 3, then?
CarKing the 6th of the Abrahamic Caliphate
Yeah, also possible, but it doesn't make much difference then anyway... for me as a carrier lover, I never research them beyond L3, sometimes staying at L2 altogether.Carking the 6th wrote:
Maybe just donβt have it start leveling up until 3, then?
I guess this would be a decent incentive then, hm?
CarKing the 6th of the Abrahamic Caliphate
Seems like a fine idea, carriers don't benefit from upgrades in the same way combat units do so this might incentivize upgrades. Maybe up L1s to 35 so that L2 gets the "default" 30, then decrease by 5 minutes (like AFs) so that elite carriers are 10min.
Exactly what Iβm thinking.jubjub bird wrote:
Seems like a fine idea, carriers don't benefit from upgrades in the same way combat units do so this might incentivize upgrades. Maybe up L1s to 35 so that L2 gets the "default" 30, then decrease by 5 minutes (like AFs) so that elite carriers are 10min.
CarKing the 6th of the Abrahamic Caliphate
Post a Reply
Please log in to post a reply.