Agree this might be interesting.
Make "Hospital camps" in cities
Units in CoW heal way too slowly- you may as well make a unit with 1 HP suicide itself.
I suggest making a building in a city where you can build a hospital to make your troop's HP increase faster if garrisoned in the city. This will make units very low on health still be useful.
That will also encourage people to heal units instead of building more, and may well make the game more interesting.
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This makes more sense, people in hospitals probably are not coming to back to the front.6thDragon wrote:
hospitals don't make sense. Many casualties are either dead are permanently disabled. If someone has a leg amputated, how much does it matter when they're released from the hospital...they're not going back to the front lines.What I never understood is why you can't have units recover at a facility that produces new units? Those same facilities are churning out new units. These units would "repair" in much the same way a new unit is created in the first place. Think about it, to use the example of a 1,000 man unit suffering 50% casualties, you would recruit, train, and equip 500 new infantrymen instead of 1,000. This would largely be similar to how a new unit is created in the first place, but with "repairing" a damaged unit, you would use the exiting unit as a frame to bring the unit back to full strength.
I want my lawyer
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