Make the water routes more visible

I think it would be great, if the ways between nodes on the sea were more visible. That would make it a little easier to defend my shoreline, because i could see more clearly which ways the enemy could go/come from.

Here an example how that could look:

Forum attachment

What do you think of this?

Maybe make the lines a little less visible but you get the point.

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29 Replies

That would be nice. Sometimes I'll take a unit and create a network like that with "add target" just so I can see all the routes.

DxC wrote:

That would be nice. Sometimes I'll take a unit and create a network like that with "add target" just so I can see all the routes.
Yea i've been doing the same. Being able to see the routes would make it alot easier.

This is very true and I forward this idea. Overall improvement


CarKing the 6th of the Abrahamic Caliphate

Completely agree. The dots that define the connection points also need to be more visible. That's really the main problem. I can imagine the lines between them. But not if I can't see the dots.

I disagree with the consensus, this is unsightly. The sea should be distinct from land in appearance, this is too different from how CoW always has been.

Nor should it distract from the land. In real life sea is empty, has no "roads". It is a void against which the details of the land are contrasted to make the distinctive and beautiful Call of War map.

It is not possible to place infrastructure on sea lanes to be upgraded, nor are there province boundaries. Nor are there such strange "quirks" in the roads as on land (although some do exist). As such, many of the reasons for putting them on land do not apply. Unless there were provinces to be controlled, in which case it would no longer be Call of War.

The dots are fairly visible, and can be seen on both low- and standard resolution .

In my opinion this would uglify the map for little benefit.

Aeroplanes are interesting toys but of no military value.
โ€” Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
โ€” Lord Kitchener, on tanks

nah the sea donโ€™t have roads, itโ€™ll just make players putting submarines on choke points

็Ÿฅๅทฑ็Ÿฅๅฝผ๏ผŒ็™พๆˆ˜ไธๆฎ†

Lord Crayfish wrote:

In real life sea is empty, has no "roads". It is a void against which the details of the land are contrasted to make the distinctive and beautiful Call of War map.
I agree with this, and it is my main objection to this idea. I can see your point, but I've always thought of the lines between nodes on land as 'roads', which would not be present at sea [citation needed].

If visibility is a problem for people (although it's not one I've ever had myself), a possible compromise could be adding a toggleable version (along with the map colour settings), but I'd rather not have it as a permanent feature of the map.

Destructo the Great wrote:

itโ€™ll just make players putting submarines on choke points
I do this anyway. If I can afford to, I put submarines on any node naval traffic has to pass through in order to reach my coast. This is probably neither a normal nor efficient strategy, though.
Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
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Destructo the Great wrote:

nah the sea donโ€™t have roads, itโ€™ll just make players putting submarines on choke points
Many of us already do this surely? What would it solve, given that the dots that are choke points are already visible?
Aeroplanes are interesting toys but of no military value.
โ€” Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
โ€” Lord Kitchener, on tanks

Lord Crayfish wrote:

Nor should it distract from the land. In real life sea is empty, has no "roads". It is a void against which the details of the land are contrasted to make the distinctive and beautiful Call of War map.

It is not possible to place infrastructure on sea lanes to be upgraded, nor are there province boundaries. Nor are there such strange "quirks" in the roads as on land (although some do exist). As such, many of the reasons for putting them on land do not apply. Unless there were provinces to be controlled, in which case it would no longer be Call of War.

I don't really see your point? These "roads" are already there. Sure you could remove those and make the sea completly open and with a few other changes and additions I think that could maybe also be intersting. How ever with these "roads" in place it would just be a little more convenient if they weren't invisible. You could also make them more pale (idk if thats the right word) and add an option to toggle them (like Lady Aragosta already said).

Destructo the Great wrote:

nah the sea donโ€™t have roads, itโ€™ll just make players putting submarines on choke points
Yea, the sea does have "roads". The nodes already exists, I just want the connections between them to be more visible.

ItzK3ky wrote:

I don't really see your point? These "roads" are already there. Sure you could remove those and make the sea completly open and with a few other changes and additions I think that could maybe also be intersting. How ever with these "roads" in place it would just be a little more convenient if they weren't invisible.
His point is that it would - in his eyes at least - be an unnecessary eyesore, and I agree on that. Although aesthetics are very much subjective, I do feel that these ones wouldn't add enough to the game to be worth it.

I'm glad you support my idea of toggling them. :) To me it seems like a sensible compromise.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

His point is that it would - in his eyes at least - be an unnecessary eyesore, and I agree on that.
You need to see the "roads" -> Toggle on

You dont need to see them -> Toggle off

Easy as that

ItzK3ky wrote:

You need to see the "roads" -> Toggle onYou dont need to see them -> Toggle off

Easy as that

Like I said, I see the 'toggle' function as an acceptable compromise.
Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

I, too, have troubling seeing the water routes and nodes (and occasionally some roads). So I would like some improvement to the situation.

I suggest rather than completely toggle on/off, the routes and nodes could be toggled brighter/dimmer. (This could be applied to roads as well.)

I hope Bytro considers this feature.

Kolonnos wrote:

I suggest rather than completely toggle on/off, the routes and nodes could be toggled brighter/dimmer. (This could be applied to roads as well.)
I'd prefer the option of having them off completely. Even dimmed versions would, to me, seem like an unnecessary visual detail that spoils the map.

Yes, I realise that aesthetic objections might come off as nitpicky to people who have actual gameplay-related reasons to want this enforced, but aesthetics are important and a part of why I play this game.

I have absolutely no problem with this being implemented for people who would find it helpful; I'd just also like to be able to opt out.

Although to be honest, I feel the same way about pretty much every non-game-mechanic update, and even some of those.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lord Crayfish wrote:

In real life sea is empty, has no "roads". It is a void against which the details of the land are contrasted to make the distinctive and beautiful Call of War map.
But this isn't real life, and, as you referred to it above, it's a map. It's a map you use to keep track of the war and to make plans. You are just some fat general, sitting in a room, drinking whiskey and looking at a map.

DxC wrote:

You are just some fat general, sitting in a room, drinking whiskey and looking at a map.
That's not true, sometimes I drink scotch.

Lord Crayfish wrote:

I disagree with the consensus, this is unsightly. The sea should be distinct from land in appearance, this is too different from how CoW always has been.

Nor should it distract from the land. In real life sea is empty, has no "roads". It is a void against which the details of the land are contrasted to make the distinctive and beautiful Call of War map.

The land clearly shows all roads. The sea doesn't. There is no aesthetic reason to deliberately not show the sea roads.

LOL yes, and the general's vision is blurry, especially if he's playing on a bad screen.

Take pity on the fat, old general. Make the dots more visible.

ItzK3ky wrote:

I don't really see your point? These "roads" are already there. Sure you could remove those and make the sea completly open and with a few other changes and additions I think that could maybe also be intersting. How ever with these "roads" in place it would just be a little more convenient if they weren't invisible. You could also make them more pale (idk if thats the right word) and add an option to toggle them (like Lady Aragosta already said).
What I mean is, the "roads" do exist, as in real life, as sea lanes, but unlike land roads are intangible. So I think they shouldn't be visible. Su1914 and IO1919 both have the same system and it's been discussed, so I think it's moot (IDK about CoN).

I think sea should not be open for the same reason as land is not - it is how Call of War works, the "node-and-road" system is an integral element. It would be like removing separate provinces, or armour classes. If changed, it would no longer be Call of War.

Although, I do not think it would actually help be more convenient to have visible sea lane markers. If you move a unit on sea you can observe the route it is taking, and the nodes being already visible, these are easy to predict.

Maybe if zoomed in to maximum level, or as you said toggleable along with province names.

Aeroplanes are interesting toys but of no military value.
โ€” Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
โ€” Lord Kitchener, on tanks

K.Rokossovski wrote:

The land clearly shows all roads. The sea doesn't. There is no aesthetic reason to deliberately not show the sea roads.
I think there is. Aren't the land routes meant to imitate roads, which are tangible?
Aeroplanes are interesting toys but of no military value.
โ€” Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
โ€” Lord Kitchener, on tanks

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