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Manpower Rework

I believe that the way manpower works in Call of War, is not only inaccurate and not realistic, but also straight up unfair.

I have too points I would like to bring up, first being that if manpower represent the amount of drafted men, an Infantry division consists of 10 thousand to 20 thousand men, not 1300. As for tank divisons, they usually consisted of a couple thousand men, not 600. These sizes should vary based on country.

Another thing which is inaccurate, would be division using up manpower after they are produced.

If a Division is not fighting, there is no reason that troops should be added to it.

My second point is this, one of the reasons the Soviet Union was able to fight the Germans so effectively in the second world war is because of the sheer amount of men they had. I have played as the Soviet Union in the Historic Games and found that I often had manpower shortages, which never happened in the actual world.

What I suggest is a system in which different Nations start with different Manpower, for example, the Soviet Union might start with 20 Million, while Germany only starts with 6 Millions. These numbers could accurately represent the amount of drafted men that Nation had at that time.

This would cause the Germans to use their men more carefully, as they did in real life. The Germans would produce more effective weapons such as tanks and artillery rather than Infantry.

The Soviet Union on the other hand, would be able to mass produce Infantry due to their massive manpower amount.

This would accurately represent the real world, and due to the more realistic manpower cost to produce divisions, it would allow the player to create an army which is realistic to the army that Nation had at that time.

It would make sense that manpower would still be generated and produced, but countries would start off with more realistic amounts. And bigger countries such as the Soviet Union would naturally be producing more than Germany for example.

In conclusion,

-More realistic Manpower costs to produce division.

-Division not eating up manpower after they're produced.

-Countries having various starting Manpower (Soviet Union: 20M, Germany: 6M)

This is just my idea, but I feel it would add much more to the game.

Specifically to the 25 Player Historic Game Mode, and would create certain tactics to be more effective to certain types of countries.

I know this would take time to create, but it's something I would love to see.

It would add just that much more realism and appeal to the game.

Hope you think about it.

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23 Replies

Killer8282 wrote:

Chimere wrote:

Killer8282 wrote:

Chimere wrote:

100 players map - Tibet for instance. Check link.
Hmm... That's interesting. I never had any problem with manpower in 100p maps. Can you tell me your troops style? Like do you use a lot of infantry? Tanks? Planes?
Again, check here:https://rpgcodex.net/forums/index.php?threads/lets-play-the-yellow-peril-in-call-of-war.132309/page-3#post-6633943

It depends on who I play. With Tibet which is oil-poor, I have to play infantry.

If I had been Nigeria or South West Africa or another oil rich country, it would be different.

Try to balance it out between the tanks and the infantry. Meanwhile, produce more planes.
I reached zero in oil... I am not looking for advice either, I won that game with no gold.

Clearly you don’t have experience with 100p games with countries that start with one icon of oil.

Long story short, manpower can be a limiting resource.

yea it can espelically when u have little to no mechiaziontion

May God have mercy upon my enemies, because I won’t. George S. Patton
Forum Gang Sergeant
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moving to Q&A, cannot delete this post.

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