Manpower/units

from what i can see in my 2nd game im getting very little manpower production (day 5).. im finding it difficult to build many units, also planes/armour seem to be very cheap in manpower so there isnt very much use for anything with high manpower cost as you cant produce enough of them, so suggestion is increase manpower production and the barracks % increase of the provinces manpower production as well, maybe change non core provinces to 75% manpower production as well. i haven't played much yet but this seems like an issue.

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only an issue in the early game? in the late game its impossible to run barracks, i have about +50 food in some of my games, so your already losing production of manpower there, and you definitely need infantry, if you dont have any the enemy can just defend a city with inf and AA support and depending on the game you could lose, you need infantry, light tanks are already overused because of the cheap manpower cost to build them and the daily upkeep, to make infantry more usable the manpower increase was needed.

i really dont know what you mean. I have lots and lots of barracks at level 2 & 3 and many more at level 1 (even in the most useless provinces, as a gift from the previous owner).

and I have no problems i cant manage....

are you playing a different game?

or did you not get your production infrastructure up to par? is that it? wanting level 3 barracks, but not developping the grain production?

I have a mix of troops in the beginning, with LT going for empty lands and inf and arty going for cities.

later on in the game, my armies consist of motorized/mech inf, commandos and arty, supported by medium tanks and still LTs for empty land raids and occupation of just conquered lands. inf is always at the front of course and not staying behind for occupation.

by the time i can build heavy tanks, they are for decoration only, because the map is won by then.

im playing 6 call of war games, all of them i have about 150-250 provinces and in all of them except for the game where im the soviet union, i have negative food production just by activating a lvl 3 barracks in my capital, there is no food for sale once you have defeated all the ai, so how are you supposed to build units? if your building infantry the amount of manpower you have is not enough, even when building light tanks its difficult to produce units in all my cities...

well, I have plenty of level 3 barracks in 4 games and, yes, it is not easy, but manageable.

is your point that it should be easy? sorry, that is mean, but again: it is al manageable when you develop grain production and switch of the useless barracks in useless provinces, build by 'interesting' players

my main problem is oil, once building mech inf. and i have a 30k manpower stock in all games. but no oil to build tanks, mot/mech inf.

Why would i want the game to be easy? i had enough manpower production before the update to build lots of light tanks, but i wasn't able to build more than 1 (or 2 in late game) infantry a day..

late game you build mech inf. they cost less manpower

Yes but by day 20 im already disabling all my barracks, and you can only get mech inf if you research them, i would rather use lvl 4 inf than mech inf as they dont have high cost in oil, which is needed for nearly every unit..

well. you will have to chose a direction and develop your production infrastructure based on that choice.

if you do so consequently, problems are manageable.

in any case, if i had more manpower and oil, i would rule the map even faster. no fun for the other players. lol

well in most of my games i have a few inf and some motorized inf, i use mostly light and medium tanks with anti tanks and AA support, i also use rockets and air force and submarines, im doing well in all my games atm..

Then why are you complaining?

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

... im not complaining... i asked for an increase and there has been one, everything is fine now.

Alright. Please stop posting so. Thank you.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Don't get too worked up about it, it's just a matter of opinions.

But I would like to point out that a lack of manpower is what initially caused me to experiment with all the other tech trees, and it was definitely worth it. And like _Pontus_ said, having the right balance of units to account for both resource consumption, military necessity and strategic requirement is what makes the game really interesting

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Well guys... you are talking about an asymetric game, where not every power has the same economy.

If you think you can run US like you run France or Spain then you will run through a disaster as US have only 2 productions of grain... and yes, Manpower/Food balance will be more difficult than any other power.

So don't try to compare your experiences with different countries... simply you can't (at least not in a perfect way)

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