[size=12]Hi everyone. I bring you a new idea to make more intererest the maritime control. Split the ocean in sectors.
All know about the strategic routes that covered both sides of the war. The Atalantic Sea, between the American support and Europe, or the deadly German submarines, that they broke this routes with constanly attacks. The Second is the Pacific, Japan troops travelling around the islands, or the cotinues helps to Australia.
Beyond this normal idea, I propose more. Maritime frontiers. For example, a coastal province have a little vision area where, produce (ahead i will explain), surf secure, or see the enemys entering.
Produce in a sea sector, would be, food(Fishing),or creating a new building like in the real life , platforms,for producing oil or rare metals.
Platform Lvl 1 : Produce +10% of the sector
Platform Lvl 2 : Produce +15% of the sector
Platform Lvl 3 : Produce +20% of the sector
Influenced by the security, moral, and units located there.
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24 Replies
28 May 2019, 18:47 (edited)
Not at all. I am claiming that patrol gives (statistically) more damage than direct attack, per hour:
patrol makes 4 attacks at 25% strength
direct attack makes one attack at 100% strength, but then has to return to the base, refuel (with all the dangers of refueling) and then come back. Usually less than one attack per hour, unless the target is really close.
In other words, patrol is given only advantages over direct attack, which is not very common for a strategy game (when you have two methods, one should have at least some distinct advantage and some distinct disadvantage over the other).
28 May 2019, 19:19
Then, should be a type of disadvantage to the mortal patrol, maybe I was already looking to climate/geography troubles, because with the new visual format we have clouds, and "phisically" could be the mountains, one of the principal drawback, like the tanks, when you are fighting in some high ground. Or at the same time the province temperature... cold (North; mountains), hot (Desert)...
Other could be, split the air forces, like if you could choose the number inside the divisio, making an flight ace or something. But this is something that i published the last days. COMBAT EXPERIENCE. ANd the posiblities are insignificant...
3 Jun 2019, 20:50
There's a vote about patrol in all the units, join it!
7 Jul 2019, 15:42
atreas1 wrote:
In other words, patrol is given only advantages over direct attack, which is not very common for a strategy game (when you have two methods, one should have at least some distinct advantage and some distinct disadvantage over the other).
Entirely agreed.
As proposed by Xarus many times, this could be done by simply increasing the patrol tick timer from 15 to at least 30 minutes. But whatever you do that makes the patrol command less universally useful, have in mind that that would be a nerf for planes (as it exposes them to several risks if they use the attack command instead). So planes would at the same time have to be buffed in some way to compensate for that - ideally by getting more HP during refueling.
The best solution in my eyes I wrote in --> this thread <--.