Good idea Kal.
Mess with the Bill, you get the scorn!
I don't officially know if there were mercenaries in WW2, but I know the French Foreign Legion were in ww2 and you COULD classify them as mercenaries. Just thought it would be a good idea, instead of having to spend a day or 2 to deploy a new unit, why not deploy a mercenary? It might be over powered, but you could make it cost a lot of money and make troops who battle with the mercenaries loose morale easier. Just throwing some ideas around
.
Please log in to post a reply.
Good idea Kal.
what if you could bribe the mercenaries instead of fighting them. like not if they were attacking you, but if you started to march on them you could bribe them to join you.
They would be as heavily armed as a militia unit. I would just kill them.Elitenoob0wnage wrote:
like not if they were attacking you, but if you started to march on them you could bribe them to join you.
I wouldn't, militia might suck but its an added unit without the wait time.
Meh, they would be as effective as militia. "Bring your guns to work day and march into a random country" is basically what this unit would do. Would there be a set amount that are present in game? What if you hire ones across an ocean?
like I said, normal troops could loose morale easier when fighting with mercenaries. perhaps some would loose morale when hiring them in a country you are at war with etc.
How would that work? To them mercs would just be more cannon fodder.Elitenoob0wnage wrote:
normal troops could loose morale easier when fighting with mercenaries
They are fighting with a bunch of untrained, undisciplined, insubordinate civies that found guns and now fight for probably a higher wage than the trained and disciplined soldiers.
Exactly. No reason to die, another reason to flee.
What if a 'hire' option was added to diplomacy? You could send your ally an offer to hire x soldiers for y time and for z resources. When the time is up, any surviving soldiers are returned.
Or you could be fined a certain amount of resources for each mercenary that dies. If the entire mercenary army survives, you wouldn't have to pay and your ally keeps his troops.
I rented my small navy to a guy once. We had a three way alliance. He betrayed us to "help" us. We had given him loads of stuff. You know what we did? We betrayed him until the very end. None of us were left standing.
That feature would be nice, Hippo.
I'm not saying they would be the most respectable unit, it's just a means of filling your ranks temporarily.Butter Ball Bill wrote:
Exactly. No reason to die, another reason to flee.
I steal don't think it is needed. Where would these units come from?Elitenoob0wnage wrote:
it's just a means of filling your ranks temporarily.
I don't mean to advertise a game but in medieval total war 2, they had an option in your own territory there would be a recruit button when you clicked on your commander. When you clicked this button a second screen would pop up and if there were mercenaries in the area model would pop up and you could recruit them for gold. I was thinking of something like this.
That sounds better but I still don't like it, sounds a lot like our militia.Elitenoob0wnage wrote:
I don't mean to advertise a game but in medieval total war 2, they had an option in your own territory there would be a recruit button when you clicked on your commander. When you clicked this button a second screen would pop up and if there were mercenaries in the area model would pop up and you could recruit them for gold. I was thinking of something like this.
Just suggesting ideas 
Good idea!
There weren't many mercenary bands during WWII...
They existed mainly in the Balkans and Turkey.Carl Wilson wrote:
There weren't many mercenary bands during WWII...
In the second world war, the mercenaries, were especially active on some fronts as the Russian front. The mercenaries would be easier to produce but basic as the militia unit.
Please log in to post a reply.