I personally think that they should increase the fraction of hitpoints regenerated after a daychange.
military hospital/ healing units not but warbonds??
the devs add anything but a hospital building, it has been suggested years ago and they say it would be unbalanced, but now the warbonds can immediately heal units? what?
a simple system to heal units for the resources of the percentage they are missing health (when in a city with the associated factory type) would be nice (and won't affect balancing in any way) or just faster health regen on a province with a hospital building on it
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Yes the "hospital" suggestions has been around for a while now.However the War Bonds have been implemented due to player base feedback, Bytro wanted to give free players also an advantage, the War Bonds have nothing to do hospitals/healing stations.In fact now that WB can be used to heal units just as gold were used,why would anyone want to be bothered with a hospital?I would rather use the WB than to spend resources on a building that would heal units where it can heal for free every day change.
" give free players also an advantage " the warbonds don't do that, everyone gets the same amountVanrendo wrote:
Yes the "hospital" suggestions has been around for a while now.However the War Bonds have been implemented due to player base feedback, Bytro wanted to give free players also an advantage, the War Bonds have nothing to do hospitals/healing stations.In fact now that WB can be used to heal units just as gold were used,why would anyone want to be bothered with a hospital?I would rather use the WB than to spend resources on a building that would heal units where it can heal for free every day change.
also my point was they could have added it as a cool addition a while ago but they didn't without a real reason, the warbonds are ridiculous, we could have had cool tactical game mechanics too heal units for example, but we get warbonds... wow
Ok I understand what you saying about the hospital and the WB.
What I meant with the advantage for free players were... before only Gold Buyers could use gold to heal units and free players that had gold from achievements now everyone gets war bonds and yes the same amount.My point was not about the amount of WB,it was that every player (especially free players) have an equal advantage now, it is still not really 100% equal but nonetheless,(free) players can use WB and do things that only Gold Buyers could do
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