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Minefield!

Maybe Bytro Lab has already thought about it, but just to be sure:

Has Bytro Lab shown any signals of developing a minefield as a building? Man, it would such a goddamn improvement. I would sleep as a little baby at nights knowing the enemy needs to face minefields on every province. On the other hand, it would be a trouble for everyone. If a player like the URSS puts a minefield on every single province, it would take at least 20 days for anyone to conquer it (aside of the troops defense).

Someone could say the minefield would be a con for the owner too, but if the game gives you the option of deactivate it (as it happens with barracks and ports), then there would be no problem for the owner.

So the best solution could be creating soldiers anti-mines aside of introducing the minefield to the game. Would Bytro Lab run to something so complicated? I want to read you, guys ;D

PD: This smily is really funny => :wallbash

7 Replies

To make it more fair, and harder for countries to spam them in all provinces, they would have to be extremely expensive, with a long build time.

DoctorDR1 wrote:

To make it more fair, and harder for countries to spam them in all provinces, they would have to be extremely expensive, with a long build time.
Man, then they would need to have durability or make a LOT of damage, like a rocket ;D

I sorta feel like that's already abstracted in the fortification building along with the usual . . . pill boxes, trenches, barbed wire, foxholes, bunkers, punji traps, antivehicle mines, antipersonnel mines, explosive rigged bridges, Rommel's asparagus, Czech hedgehogs, Belgian gates, and dragons teeth.

PANZEEER wrote:

Maybe Bytro Lab has already thought about it, but just to be sure:

Has Bytro Lab shown any signals of developing a minefield as a building? Man, it would such a goddamn improvement. I would sleep as a little baby at nights knowing the enemy needs to face minefields on every province. On the other hand, it would be a trouble for everyone. If a player like the URSS puts a minefield on every single province, it would take at least 20 days for anyone to conquer it (aside of the troops defense).

Someone could say the minefield would be a con for the owner too, but if the game gives you the option of deactivate it (as it happens with barracks and ports), then there would be no problem for the owner.

So the best solution could be creating soldiers anti-mines aside of introducing the minefield to the game. Would Bytro Lab run to something so complicated? I want to read you, guys ;D

PD: This smily is really funny => :wallbash

Players have definitely thought about that and I think it is pretty great. I would suggest having mine as a large object spanning over a large space. There will be the x-factor of the amount of damage done to enemy infantry unit passing by. There will also be a group of units specialized in clearing mines. They can clear it before having infantries pass but that will take time. Even if they do, they will still suffer minor or medium casualties depending on the level of the mine. Mines will lower down their hit points after exploding or being cleared. However, they will not suddenly get removed when it did damage to a unit, it has to be cleared by a mine sweeping team in the province to be eradicated completely

"In General Dwight Eisenhowerโ€™s book about his experiences in WWII, โ€œCrusade in Europeโ€ he talks about a friendship he developed with Soviet General Georgy Zhukov. Zhukov was one of the most prominent, and successful, Red Army commanders of the war. He lead the 1st Belorussian Front (roughly equivalent to an allied Army Group) all the way to Berlin.

During their various conversations the issue of how to clear minefields came up. Eisenhower was surprised to learn that Zhukovโ€™s tactics were to push the infantry across the minefield before clearing it. Soviet doctrine assumed that, while there would be casualties, the momentum of advance was too important to let it succumb to the delay of mine clearing.

While certainly a chilling pronouncement, it is in keeping with how the Soviets fought in WWII. The Soviet Union was fighting for its very survival. Soldiers, while not entirely expendable, were subject to the same write downs as tanks and aircraft; a necessary expenditure required for victory."

Militia units get a new use lol

The way I see minefields is like a unit you put somewhere on a road. It affects a limited area not the whole province.

If you don't have units to clear a minefield your unit crossing it takes damages, then the minefield is identified. You can go through it but at 50% reduced speed.

If you have specialized anti mine units, they identifie it before you cross the area, they pause your troops movements for x hours to clear it, then the minefield is gone.

Whogshrog wrote:

The way I see minefields is like a unit you put somewhere on a road. It affects a limited area not the whole province.

If you don't have units to clear a minefield your unit crossing it takes damages, then the minefield is identified. You can go through it but at 50% reduced speed.

If you have specialized anti mine units, they identifie it before you cross the area, they pause your troops movements for x hours to clear it, then the minefield is gone.

I would believe when you clear it, your troops will not take damage but there will still be some mines left that can still damage your next wave of troops not knowing what is cleared and what isn't.

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