Misc. buffs in research trees

I think there should be techs like field hospitals, better engineer companies, encryption and decryption, more efficient resource extraction, etc. that give different buffs. Like field hospitals could increase healing rate of infantry units, and the engineer companies could increase the healing rate of aircraft, armour and arty. Encryption and decryption could decrease message interception rate and increase your chances of intercepting other players' messages. These buffs would increase for every level of the tech.

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Communist_micrsoft wrote:

I think there should be techs like field hospitals, better engineer companies, encryption and decryption, more efficient resource extraction, etc. that give different buffs. Like field hospitals could increase healing rate of infantry units, and the engineer companies could increase the healing rate of aircraft, armour and arty. Encryption and decryption could decrease message interception rate and increase your chances of intercepting other players' messages. These buffs would increase for every level of the tech.
This is a solid idea, however, I don't think that "engineer companies" should be called that, it just doesn't sound right. Maybe "Army base" or "Parts Factory". But I definitely agree that there should be a building/buff that can heal units without using gold at a faster pace than normal.
Kind regards,
Donk
Bytro game addict and avid CoW player.
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Noob

Emperor Im wrote:

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I think they all should be added

I think this wouldn't work out. This has been suggested a lot and has been rejected. This has many problems.

For the encryption and dycription it is too much work for a small thing, there are anti-spies also. So no.

The President

This has been already proposed a billion times over the years. Most of the time players forget that 1 infantry is actually a brigade. Each brigade has medics, engineers, snipers, officers, logistics, intelligence,... And they are more or less already calculated in the current battle mechanics.

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