Mock Armies

I believe that there should be mock armies like those used by the allies before the allied invasion of Normandy that convinced Adolf Hitler that the main Allied invasion army was to be at Pas de Calais instead of Normandy. This would be very beneficial for confusing opponents as to where you are going to strike, as well as to make yourself seem more powerful. These would be some statistics:

  • Available to research after day 16 in the secret category
  • Mock tank Brigade: Level 2 Infrastructure, Level One Industrial Complex. Cost: 1,000 goods, 500 Metal, and 250 Manpower, and take 4 hours.
  • Mock Infantry Brigade: Level 2 Barracks, Level one Industrial Complex. Cost: 1,250 goods, 250 manpower, and take 4 hours.
  • Mock Anti-Tank brigade: Level One Industrial Complex. Cost: 1,000 goods, 250 Manpower, 250 Metal, and takes 2 hours.
  • Mock Anti-Air brigade: Level One Infrastructure, Level One Industrial Complex. Cost: 1,000, 250 Manpower, 250 Metal, and takes 2 hours.
The units themselves would have no combat value and would move at 20 km/hr, would have a 25% speed bonus on plains, and would go 15 km/hr at sea. They would have full morale for the time witnessed, but would be destroyed as soon as an enemy unit engages them. These units would only be for intelligence purposes, but it plays along with the Cold War theme, Where you stop invading and keep within your borders until you have enough intelligence so that you can definitely win. This would trick people into believing that you have more troops than you actually have, and be faster to produce. This would allow the formation of massive fake armies, and would trick your enemies, and it should be that only you can tell your decoy units from the real ones.

I know that there is a lot of recommendations for different units, but these would make the Intelligence factor so much higher, and would put a lot of emphasis on guessing and such. This would bring new interest into the game and bring a new way to play: wither by spamming dummy units and hoping people don’t attack you, or making real units and hoping the enemy has fake ones. It also will put a renewed focus on diplomacy rather than just tank spamming. Using diplomacy and alliances, one can be sure of their success, and thus would have to make treaties and other such pacts to ensure the safety of their country.

This, of course, is only a recommendation. This would make the intelligence and diplomacy game more important, and spice things up, but it would be far from perfect. Spamming only mock units will make your country seem powerful, but then if someone does attack, your weak. Also, Mock units are mostly only good in the late game scenario where players are gobbling up the last of the inactive countries and as such only have each other left to fight. Hopefully this idea will be considered, as it would make the game much more interesting.


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28 Replies

Caesar wrote:

Quasi-duck wrote:

Then what makes it so hard?
The creation of the unit.
Why is that hard?

Quasi-duck wrote:

Why is that hard?
This is the question to which I have already answered.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Caesar wrote:

Quasi-duck wrote:

Why is that hard?
This is the question to which I have already answered.
I don't remember you answering it. Clearly the devs can make all kinds of units.

Quasi-duck wrote:

I don't remember you answering it.
Sure?...

Caesar wrote:

The creation of the unit.

Quasi-duck wrote:

Clearly the devs can make all kinds of units.
Of course! But it's difficult.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Caesar wrote:

Of course! But it's difficult.
Can't be that hard, they are professionals at this.

Quasi-duck wrote:

Can't be that hard, they are professionals at this.
Developing a unit, set it, create data, it's difficult. For this reason, should create units with importance.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Caesar wrote:

Developing a unit, set it, create data, it's difficult. For this reason, should create units with importance.
This unit is important.

Quasi-duck wrote:

This unit is important.
Each one has their opinion.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

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