modificiation to uprising system

my suggestion is ıf there will be a uprising in somewhere game can put an enemy militia in there at day change

and ıf enemy is an active player he can control it this will be same for AI countries

I dont want to fight against ghosts ıf there is a uprising I want to see enemy militia so it will be more logical

shortly ıf you have a unit in there your unit and militia will start to fight at day change ıf you havent unit in there militia will capture to province and enemy player can control to militia

10 Replies

This idea is half good. The militia spawning part is something I would definitely like to see in the game, however, it being able to spawn on existing units is not. That's already kinda factored in with the garrison strength.

Kind regards,
Donk
Bytro game addict and avid CoW player.
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interesting ıf someone says I want space units in game there are 20 answers at least at topic but I cant understand why no answer here

I like Donk 2.0's modification. Spawning a militia unit in an empty province makes sense. Spawning a militia unit on troops already in the province after a failed upraising (it had to have failed, else your troops would not still be there) does not make logical sense to me.

I think his suggestion is to replace the current uprising system - not to augment it.

Sounds like a good idea to me. Imagine some weighted average formula for n provinces like

SUM for each province i from 1 to n:

(-(morale(i)-35 + garrison strength) * parameter = number of militia units you may spawn

Essentially that captures the intensity of dissatisfaction in each province relative to arbitrary "stable" 35% taking into account some measure of the garrison strength. You multiply that with a parameter and add up for every province.

During the day you're allowed to place the automatically calculated number of militia units in your occupied core territories where they start fighting. If you don't do anything by the end of day, it happens randomly.

I think that is more or less his suggestion. I could get behind it but it is certainly more complex than what we have now. It would change the value of propaganda bureaus and make timing the invasion of the capital city more crucial.

Rebellions are irritating enough as it is. I don't want to see dozens of militia spawning in a recently conquered heap of land. Having to drive through all those place again (while usually in the middle of battle as well) is bad enough.

K.Rokossovski wrote:

Rebellions are irritating enough as it is. I don't want to see dozens of militia spawning in a recently conquered heap of land. Having to drive through all those place again (while usually in the middle of battle as well) is bad enough.
I think people didnt understand my suggestion

at the moment ıf game decided a low morale province will revolt and you have no units in there you lost to province

my suggestion if game decided a low morale province will revolt game will add a enemy militia unit in there ıf you have unit in there they will fight ıf you havent you will lost to province and enemy can control these militia units

mostly noone using propaganda office maybe ıt can help a bit

I understood perfectly. 95% of provinces is empty, so in your suggestion you not only lose them, but also spawn a militia in there. A horrible thought indeed.

K.Rokossovski wrote:

I understood perfectly. 95% of provinces is empty, so in your suggestion you not only lose them, but also spawn a militia in there. A horrible thought indeed.
people might start to upgrade militias ıf they have half of map and rebellions at game would be more useful people rushing everywhere randomly noone looking to behind

People making this kind of suggestiions always seem to forget that it isn't an isolated thing. Of course there's no problem fighting some militia when everything is quiet. But they would usually spawn when big territories change hands, which is usually in the middle of a war. You're focused on your enemy, and you certainly don't have all kinds of units available to go on joyrides in the countryside.

Besides, it makes capital farming (which in all honesty I consider to be a kind of cheap trick) even more important than it already is.

To be honest this sounds like a really cool idea, having a unit spawn after a revolt. It seems to give the underdog more of a fighting chance and more opportunity to slow down the enemy if they're active. I could see how there could be balancing issues, perhaps making it so it spawns always a lv1 milita that would need to upgraded. Plus you would need to take into consideration how much resources will the milita take. Do they automatically cost money to appear, will the upkeep be the same, will there be a limit on how much can spawn at any given time? I also think it would be worth considering making it so milita can only spawn after revolts if the country has a capital. That way it could present capital farmers a dilemma. Would I rather deal with milita and gain moral, or avoid the unit mess and take it as soon as possible, crippling they're ability to mobilse milita?

Make HWW all in, a staple gamemode

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