If a province rebels and your troops are in it, they might defect. Pretty sure our idea is already in game.
Mess with the Bill, you get the scorn!
As I have a tendency to do this, somebody might have covered the following ideas. Correct me if I'm wrong but so far all I have seen low morale do is make a fighting unit loose it's edge or a province rebel, I have thought of some extra things low morale could do to fighting units in a player's armed forces. I figured that since people do this in real life, why not have it happen in the game. I would like any units that have low morale (Below 30%) to have a certain % chance of defecting to the other side, this could then boost the opponent's army and reduce yours, this would then mean that morale is much more worth the time spent developing it.
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If a province rebels and your troops are in it, they might defect. Pretty sure our idea is already in game.
But Naval units don't defect, to my knowledge, and I would like to see just units in general defect regardless what the province chooses to do.
Hmm, personally, I wouldn't. Anyway, it could have mixed results. I like to sometimes send my units on a deep penetration mission where the main objective is to cause as much havoc as possible before dying. It would be awful if they defected on a mission where they would serve their country in the best way possible.
I like to take them "From behind" pun intended, I would trick them by bombarding their borders and massing troops their but actually attacking from behind (This works well on the med' map) So yeah, I guess it would be annoying if I lost a large stack as they were disembarking and then found them "Liberating" my capital later on.
Oh, you mean tell them to bite the mountains while you liberate their country in a deep penetration mission?
I don't like the idea, mainly for these reasons:
1. The one I said at the start
2. Sometimes a unit may be caught unawares and you just save it when it has very little morale. Then it defects because you saved their lives
3. You may get a unit you can't support. It would be really bad if they built a load of militia that all started to rebel to you and you can't do anything about it.
You can easily resolve the militia problem by sending them to their deaths at the end of the enemies guns while your better units advance behind- a free meatshield, if a unit has low morale and gets saved but defects then I guess you didn't save it well enough, I might be wrong but if you move a bad morale unit into a city or province with high morale then the unit morale increases
Your first reason would teach you to not waste human lives on a vast scale, it would also teach you the importance of the fighting edge in CoW, it's all well and good you trashed his province upgrades but he can rebuild those in days, it would take weeks to rebuild a full stack of whatever you sent on the suicide mission.
I take it the comment at the top was and innuendo.
I was thinking more double entendre.comrade dave wrote:
I take it the comment at the top was and innuendo.
You can't advance behind militia, it is sooooo slow! You have changed my mind a bit, it does sound enticing. If military logistics get put in, I want this alongside it(as a GM option). Otherwise, no.
I would have that in every game, heck no! I ain't 'bout that reality. I would have it in GM yes, and seeing as I'm a fp *Smug grin* I can enter GM games for free as long as it is an FP game. I din't know militia was slow, just pace your units further away to prevent it from being spotted or something whilst your militia moves up.
I blitz while militia drags its feet. Not a good mix.
Or, you could try to blitz and either: Lose them all to an extensive defense, or have several of your sophisticated and expensive units defect and be then used against you.
Alternatively you could waste the pointless militia scoping out his defenses and acting accordingly and not lose all your important units. 
That sounds better. They are so slow though. Maybe they could give the enemy a ticklish feeling in their softer spots(double entendre?).comrade dave wrote:
Alternatively you could waste the pointless militia scoping out his defenses and acting accordingly and not lose all your important units.
You could iron out that possibility with an attack elsewhere as he masses to defend against the incoming,theoretical, attack.
Hmm. Or I could just nuke them with the militia close by?
Your never far from the big red button, suppose you'd already used up your nuclear arsenal and had to get in dirty, those defected militia could come in quite handy (Double entendre)
Well, I am never far from my nuclear reactor and when I have nukes, I always keep my country supplied with strips. I love getting my bomber crews to blow countries(double entendre).
I think we should stop with double entendres, the thread will get closed down.
We should stop, I already have two warning off five for calling someone a retard, I rely on LVL 1 nuke bombers to start with and then use missiles for the rest of the gmae.
I don't like the missiles, too slow to move around. Only for anti-ship duties.
I got a couple warnings from Five too but I don't think we are meant to talk about those here. We may able to but we definitely can't talk about bans.
I saw a guy posted a thread about his happy time here before being banned and it got deleted, I therefore assume you can't talk about bans.
But that is why I use my nuclear weapons for the game winning war, the bombers with the lower yield and range hit the frontline targets and the rockets, because they take longer to get into range, hit the important cities and capital after the war has started and my opponent has squeaker raged.
You hit cities with nukes? I do my best to avoid that, I hate losing frontline factories. The best thing about the bomber is that usually a sub can't sink it.
By this time Bill, I own almost all of the land mass except what he has, I have in excess of 50-30 cities with maxed out Industrial complexes, I don't hit them all either I use interceptors to scout behind the lines and hit units heading to the front.
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