Well, for me, a factory is a factory. Nothing worse then defeating a load of enemy armour to find I just made ten more in his old factories.
Mess with the Bill, you get the scorn!
As I have a tendency to do this, somebody might have covered the following ideas. Correct me if I'm wrong but so far all I have seen low morale do is make a fighting unit loose it's edge or a province rebel, I have thought of some extra things low morale could do to fighting units in a player's armed forces. I figured that since people do this in real life, why not have it happen in the game. I would like any units that have low morale (Below 30%) to have a certain % chance of defecting to the other side, this could then boost the opponent's army and reduce yours, this would then mean that morale is much more worth the time spent developing it.
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Well, for me, a factory is a factory. Nothing worse then defeating a load of enemy armour to find I just made ten more in his old factories.
Understandable, after all the allies won the second world war because they had more factories, so the liberals say.
Yup.
No, I actually have to disagree with this one as the units are being paid food and money after production.
Loyalty is an issue with this suggestion.
Perhaps its a good idea in concept. However, in practice to me it seems better the way it is right now.
That was why I suggested it as a GM option. I know we went OT but did you read all the replies through?
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