NoobNoobTrain wrote:
You are over looking that even if I do defend it, morale will drop anyway. No difference. That's also the answer to BMFox.
You can always just kill the enemy arty y'know. No bombardment = no morale drop, it's that simple.
If you're unable to kill him then he's just the better man. Everyone starts with the same troops, resources and opportunities so it's either there must be something you did wrong or something he simply just did better.
As BMfox also said, placing garrisons also removes any chance of rebellion.
NoobNoobTrain wrote:
The notion that 'you can just stop them from attacking' is moot. There is no way to stop every bomber/artillery action. Anyone past noob stage should know.
Uhh yes there is, are, actually as there are many ways.
What makes you say bombers can't be stopped?
β’ You can kill bombers with ints. An int stack will kill bombers pretty easily, especially if they're not escorted.
- If his bombers are escorted then stack your ints with your other planes for dmg spread.
- Int stacks could discourage him from using planes. As you're in defense, that's a win for you as the pressure is on him to cover ground.
β’ AA, sp or otherwise, will shred any plane. Their presence alone might be enough to deter any aerial attack.
β’ If you wanna be cheeky, you can disable or outright kill the enemy's airfields. Flying bombs, rockets, strat bombers - the choice is yours.
β’ You can also send in a force marched ac/mot. Inf to his airfield and ground his planes. Can only be done of he's inactive tho, and if he's smart then he'll withdraw his planes everytime he goes inactive so it's up to you to weigh things out.
For artys:
β’ You can rush it with melee troops. Artys can't stand against just about anything really in a melee as their def dmg is very low and so are their hp's.
- He's attacking ground so you can time your charge right after his arty ticks. That's a free 30 min. worth of ground covered.
- Mot. Inf or just regular inf really if he doesn't have anti unarmored units protecting the arty.
- Ac/lt/mech. Inf if it doesn't have anti armor.
- You can kill it with planes if he doesn't have aa.
β’ If melee is not an option then you can kill it with your own arty.
- Same with the melee option, you can wait for his arty to tick & attack ground then move in your arty to counter bombard. Since he's already used his attack, he won't be able to answer, that's a free hit. The more dmg he takes, the lesser dmg he deals so every little bit counts.
- If you can, use rocket artys as they're better in killing normal artys.
- You can can stack your artys with meatshields like militia for dmg spread.
- You can also just one up him by bringing an extra arty stack and make it a 2v1 arty battle in your favor.
β’ You can retreat until the terrain favors you. Terrain bonus is often overlook but it is very strong.
β’ If his stack has anti unarmor, anti armor & anti aa then you can't kill it unless you have one of your own or rrg stack or nukes. But even in these circumstances, there's still a silver lining. If it's a giant all-boxes-checked stack then that's probably the majority of his forces condensed into a doom stack. His interior might be largely undefended. An ac/mot/mech sortie to disrupt his back lines is an option, might be enough to force a withdrawal.
There are many many many ways you could've defended, saying there aren't any is just not an excuse.
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The thing with CoW is as long as you and your enemy's strength are within the same ballpark, it can always go either way.
If you can't do anything then the enemy's simply just better than you, skill-wise or in terms of resources. Maybe he's just better in microing or maybe that last war you had weakened your army and drained your resources, and your enemy's just exploiting your situation.
Losing is part of the game anyway. And if you think about it, for 99% of us, there's always gonna be someone better.
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All in all, if you just defended the province, it wouldn't have revolted.
I've said this before (for like 3 times now) but I'll say it again, arty have very low morale dmg. For him to bombard your province to rebellion lvl, with artys of all things, means you've just let him did it for free.
The province's rebellion was the result of your own action, or inaction really.
BMfox wrote:
It seems to me that it aren't the game mechanics that need to change. Rather it is you that needs to adapt his strategy to the game mechanics.
I agree with BMfox here and I still stand by my previous statement. The issue here is not the game's mechanics, it's the decisions & moves you've made or lack thereof.