Morale damage from attacks should be changed

In one of the later patches damage to morale from (non-strategic) air attack, missiles and artillery was applied. To add new options for those weapons, I guess.

But I think it does not work well for the game because of the rebellion mechanism on day change. It is basically an option to ignore your enemies forces and just bomb/shell his territories. Then they will rebel or become unproductive. Either way, he will die off.

This is far too simple. Plus the idea that my population will rebel AGAINST me and join the ENEMY - because of enemy fire, is ridiculous!

I think this mechanism needs to be tweaked, nerfed or removed again. Instead of damage to morale, I think artillery and non-strat bomber attacks should damage only productivity - not morale. Or at least very little. Missiles and strat bombers should still damage morale as now, but provinces should NEVER flip to the side that the fire is coming from. This makes no sense whatsoever and is very much NOT WW2-like.

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NoobNoobTrain wrote:

Thinking further about this, I think I should specify, that my problem is not so much with the morale effect of bombing and shelling. It is the rebellion mechanism that needs tweaking.
The thread's literally titled "Moral damage from attacks should be changed"

And

NoobNoobTrain wrote:

Instead of damage to morale, I think artillery and non-strat bomber attacks should damage only productivity - not morale.

And garrisons? You could literally just put like 2 units in a province and they would put down any uprising.

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NoobNoobTrain wrote:

As for all the pointless arguing about how to prevent bombing and shelling: don't waste your breath trying to explain me how to. Of course I know how, but I challenge you to play a game where you can stop ANY such attacks. Or even most of them. Unless your enemy is noob, there will always be more targets for his bombing than you will have defense.
Well no offense but that means the enemy's just better than you.

Apart for doctrines & starting country, everyone's starts out more or less, the same. Everyone starts with the same resources. Everyone starts the same troops. Even the game mechanic that you're complaining about also affects your enemy.

The only thing the separates players are skill & capability. If your enemy beats you then he's just better.

Just think of it this way, you & your enemy have the same resources. He invests it in strat bombers and you invest yours in ints. In a war between the 2 of you, your ints will completely shut down his bombers. All you have to do is just build ints. If he bombs you and you can't counter it, it's not because there isn't a counter - it's that you just didn't go for the counter. It's that simple really.

Could also just be a coiner tho but that's a whole new different topic.

The problem with your argument is, that it is valid for any situation. Hence nothing should be tweaked in the game. Any imbalance can with your logic be attributed to 'the enemy is better than you'.

It would be the perfect world for game developers, I grant you that. Just imagine this: release the game and never bother fixing anything ever! But the world isn't like that (except for Paradox who does this and leaves their games heavily bugged).

Okay, that's fair. But cmon, bombarding ground is the probably the most inefficient use of arty. It's not broken at all.

If he actually advanced then he would've captured your province much sooner. The way I see it, the fact that he chose to bombard your province and wait until daychange with no guarantee of it rebelling to him, is a win for you.

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