Morale penalty for too many wars

I imagine this has been discussed before, but... I remember a time when in CoW the number of active wars a player had was an important part of the game. I don't remember the details, but the more active wars, the greater the morale hit.

I don't know whether the 'expansion' morale penalty replaced the old system. But I don't feel that it's enough.

I don't feel that players are worried enough or suffer enough consequences from excessive active wars. Right now, a declared enemy A.I. won't trade with you and eventually starts attacking back. It seems insufficient.

I think that a player should be more cautious (to avoid the morale hit) when deciding to attack another player or A.I.

These are just comments for discussion. I enjoy CoW regardless, I just want to see it continue to improve.

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Ah... and Stalin's government wasn't oppressive at all, right?

K.Rokossovski wrote:

Ah... and Stalin's government wasn't oppressive at all, right?
For me personally both Hitler and Stalin were evil men and thank the universe both Nazis and Communists did not survive as global superpowers.Can anyone imagine how the world would've been if the pact between Hitler and Stalin did actually worked?... Stalin was a coward but eventually turned into a liberater a hero,he saw the wind was not going to blow in his favor and fortunately chose the winning side.A lot of "what if" ...but for the love of breakfast and by the grace of the universe we are here now

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