10. The radius of the review of troops.Various forces in the game have a different radius of the review - it is right, but it does not work correctly on many weapons. For example battleship in 1932 (which had only binoculars) sees on this same distance as the nuclear battleship (which has the "over-the-horizon radar"). In reality, the difference in numbers greater than four fold. The same situation with the submarines - acoustic equipment for submarines in 1932 was armed with only the ears of a sailor, and in 1952 they had a long list of powerful equipment, including towed sonar station. The actual difference in distance almost 8 times. Similar discrepancies in aviation: marine bomber flying over water and fighter flying over the battlefield completely different amount of space. Marine bombers of the design was adapted to the purposes of the search over large areas, and fighter pilots were flying at much less then the heights and even without binoculars. It is clear that between them there is a big difference in the radius of the review and patrol the area.
11. Addition of new units:
- Aircraft carriers. This topic comes up constantly.
- Snipers. In all the major urban battles of the Second World wons always been snipers. It is very important composes urban warfare and mountainous terrain. Unlike commando snipers do not have the speed and agility, do not work well against armored vehicles, but have more strength in defense and against infantry
- Mines field and naval mines. It is also a very popular service. They are actively used in land operations, and marine - like sea mines played a crucial in the war of Germany against Britain in the North Sea, and against the Soviet Union in the Baltic Sea. They are very uncomfortable to carry, but they are hidden from the enemy.
- Sappers. A logical continuation of the preceding paragraph.
- Medical Brigade (or building, "the hospital"). Recover a gradual troop morale.
- Trade transport. The idea is that when you buy resources from other countries, this resource is not charged to the treasury before they have not yet come to the capital. Transportation is carried out by trucks and cargo ships. It will implement many historical scenario and fill the road and sea traffic, which will make the game more interesting.
12. Add the new buildings.
- Warehouses. In s1914 was a limit on storage resources. You can make the likeness of the system, but allow players to expand the limit of restriction. If captured by the enemy warehouse - warehouse of resources that go to the enemy
- Strengthening the coastline. Structure which will slow down the unloading of enemy troops.
- Embassy. Diplomatic relations with the countries only if you have an embassy in this country. For example, the embassy can not be obtained without the status of a "right of way". Perhaps surprising number of embassies is limited to 10. Then the player will have to think through in advance geopolitical perspectives
- Production of electricity and the setting of the resource "electrical power." Every region and every building consumes electricity. Accordingly it must somehow produce. In the cities can build nuclear power plants, and in the mountainous regions of hydroelectricity, or other options.
13. The ability to study the political, social and military industries as a whole.
- Political system. It affects the morale of the regions. (If this aspect is becoming more difficult, as I wrote earlier)
- The economic sector. Impact on production resources.
- The mass media. Reduce the penalty in had occupied territories.
- Banking sector. It affects the cash income and the possibility of financing.
- The construction industry. It affects the rate of building construction.
- Trade unions. It affects the speed of production technology.
- Education system. It affects the rate of learning techniques.
- Secret Service. Improves the performance of its own spies and degrade the performance of the enemy
- Space industry. It provides additional opportunities spying from space spy satellites. (Missile launch detection, detection of surface ships, interception of communication channels)
14. The figure of the head of state.A very strange idea, but I all the same have decided to write it. The idea that each country, would be the head of state had a separate One unit on the map. Specific unit is not attacking options, but gives a bonus to the morale of the region, and the troops coming together with the head of state would have a bonus to the attack. If the head of state is destroyed, the player loses all troops (or they are surrendering).
15. Different seasons or weather by region.Another very strange idea. Nice to have unpredictable weather. The onset of bad weather can help or hinder the attack, the excitement of the sea to reduce the speed of vehicles, and snow in mountain regions can do to stop any movement. It's interesting. the simplest thing you can do that - for all general weather maps every 24 hours.
16. Settings alliance
- Render logo. Now the image is strongly compressed and spoils the quality of the image.
- Ability to leaders and moderators view a list of games numbering players alliance.
- Creation of on-line site for the announcement of the alliance players.
- Notify the leader of the invitation to the Challenge.
- Do not start until the Challenge will bring together all the players. Or start Challenge at the entrance of the first player and not at the time of the announcement.
- Urban battle in a very large scale in mode 1 vs 1. eg the battle of Stalingrad. The biggest battle in the history of mankind. Game is more appropriate to the situation in November 1942
- Maps with a priority sea battles. Such as the Battle of the Atlantic (Britain, Canada and the United States against Germany, France and Norway), or the war in the Pacific (the old Japan and new Japan against the United States and Australia)
- The division of the territory between the players are not in the countries, and on the flanks (or "operative connections of groups of forces"). Such as Germany in the war against the Soviet Union had three major flank ("north army" "center army" "south army" were later and others), the USSR in different times by different armies number in the front (eg "Baltic Front", "Belarus front","Bryansk Front", "Ukrainian Front" or other). Each had connections of the commanders, a flag (guidons), a single command headquarters - so it is quite similar to the state, which can be in the game. All this will do great and very accurate historical maps without tearing the country apart.

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