Give the islands a purpose, in real life the islands were captured so that planes can be able to fly closer to Japan/Other Targets, as far as the American island-hopping is concerned. Here is my idea for the islands:
- Give them lots of manpower, oil, etc so that they serve a purpose to capture
- If at all possible, make the game mode like conquest from the battlefield series, a country holds x amount of islands for x amount of time and they win the game.
- Again, Armies should NOT be the primary focus, losing a single infantry battalion should be a HUGE blow to your country, well early game anyway, losing infantry battles should be costly, and not having air power and naval power should also affect these battles.
- Limit the special and ground units: In this game mode, you shouldn't be able to have Heavy Tanks as they would be unwieldy in the jungles of the pacific. Commandos, Militia, LT, MT, Arty and small easily produced units should be the ones available. (Railroad guns should be 100% not available here, imagine a railroad gun landing on Okinawa lol)
As far as the continents, make the map HUGE, so that the main combat will be on the islands, players should not be willing to wait the amount of time to take a continent, they should be taking the islands to get closer to the continents then invade. Make it obvious for the player that the enemy is about to do a naval invasion.
VorlonFCW wrote:
If we want a naval focus probably start with some naval units and naval research unlocked?
Yes, Sir! We should probably have Destroyers, Submarines, and Cruisers, along with Naval Patrol aircraft. Maybe a couple Battleships and CV's to start off with, but not researched, and they should match how many BB/CV's that country had at the time. (press F for anyone who fights major powers though) I'm going to use more ο½ο½
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ο½ο½bias here, but the US should resemble the US Navy Pacific Fleet in 1942 with all the units, so possibly replace the standard 20 infantry units with the Navy (and possibly air units) units.