Naval Unit Proposal - Hospital Ships/Support Ships - Edition 1.5

Hello again everyone! Due to popular opinion about a specific support unit that Jacob and I came up with (and also due to the fact that certain aspects of that group of units would not mesh too well in-game), we have revised our thread on Hospital Ships from our thread proposing Support Units, and redone it to fit in with possible Naval units. Following the completion of this thread, we'll be combining all our threads on proposed Naval Units into a single thread and adding a poll to it. The purpose of the poll will be to determine which Naval unit would be most preferred by the community (thereby giving the helpful devs a hint as on what to focus on next). Now, without further ado, lets talk about Hospital Ships.

This one took a few days for us to figure out due to historical complications; many Hospital Ships did not belong to a specific class, but were instead luxury liners that were converted for the purpose. One of the most famous examples would be the Britannic, the ill fated Sister Ship of the Titanic (Britannic was also the largest ship to be sunk during WWI). Also, in world war two, there were actually two types of Hospital ships; those used by the Army, and those used by the navy, and each had different roles.

We decided that to keep things simple, we wouldn't distinguish between the two. We also concluded that these ships would likely follow the role of "damaged troop transport and healing unit". They would also likely follow the design of the WWII Comfort-Class ships. Stats could apply as follows:

  • Research Costs: 1500 Goods, 1750 Rare Materials, 2500 Cash; Add 500 to each cost for level 2.
  • Research time: 24 hours at level 1, 48 hours at level 2.
  • Research Levels: Only 2 levels - Level 1 at day 6, level 2 at day 14
  • Build Costs: 1000 Goods, 125 Manpower, 1500 Metal, 300 Oil, 2250 Cash.
  • Build Time: 1 day, 12 hours, unboosted.
  • Upkeep: 30-45 Food, 50 Oil.
  • Defense stats: 2.5 against Ships and Subs, 0.5 against aircraft, plus 0.5 at level 2.
  • Attack stats: Hospital Ships would be non-combat units.
  • Speed: 20 km/h to 30km/h, level dependent.
  • HP: 20-30
  • Range: N/A
  • Production Requirements: Level 1 Naval Base, Level 1 Factory, Level 1 Barracks.
  • Abilities: Boosts the morale of transported units just as if they were stationed in a friendly province and allowed to recover over time, even while the ship is moving. At level two the regeneration would be equivalent to being stationed at the capitol. Can hold a maximum of three infantry units (Not armored units).
As usual, let us know what you think, what you would change, etc. Thanks for looking!

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2 Replies

I like it. I like it very much.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

This thread is dead, but I'm going to post here anyways. It's an awesome idea! This would be especially useful on world maps and the new pacific maps.

Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton

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