Naval Unit Proposal - Minelayers and Minesweepers - 2nd Edition

Idea my brother and I had for adding a more strategic element to Naval warfare in the game. Minelayers would be based upon ships like the British Abdiel-class of WWII. (see Here for details). These ships would possibly have characteristics as follows;

  • Research Costs: 2500 Goods, 2000 Rare Materials, 3000 Cash
  • Research time: 24 hours at level 1, plus 6 hours per level.
  • Research Levels: Level 1 at day 4, level 2 at day 8, level 3 at day 12, level 4 at day 16.
  • Build Costs: 1000 Goods, 225 Manpower, 2000 Metal, 250 Oil, 2750 Cash.
  • Build Time: 1 day, 6 hours, unboosted.
  • Upkeep: 20-25 Food, 65 Oil.
  • Defense stats: 2.0 against Ships and Subs, 0.5 against aircraft, plus 0.3 per level.
  • Attack stats: 1.0 vs Ships and Subs, plus 0.3 per level.
  • Speed: 28 km/h to 40km/h, level dependent.
  • HP: 25-30
  • Range: 20 Km.
  • Production Requirements: Level 2 Naval Base, Level 1 Factory.
  • Abilities: Can deploy 1-3 minefields per day, depending on level. Mines are stationary stealth units with 15-30 attack vs. ships and subs and take 3 hours to deploy. Can be detected by Destroyers, and removed by Minesweepers.

Minesweepers would be the counter to minefields, such as the Admirable-Class of WWII, with the following possible stats;

  • Research Costs: 2000 Goods, 2500 Rare Materials, 3500 Cash
  • Research time: 24 hours at level 1, plus 6 hours per level.
  • Research Levels: Level 1 at day 4, level 2 at day 8, level 3 at day 12, level 4 at day 16.
  • Build Costs: 1500 Goods, 150 Manpower, 1000 Metal, 250 Oil, 3250 Cash.
  • Build Time: 1 day, unboosted.
  • Upkeep: 15 Food, 45-65 Oil.
  • Defense stats: 1.0 vs Ships, 2.0 vs Subs, 0.3 vs aircraft, plus 0.3 per level.
  • Attack stats: 1.0 vs Ships, 0.5 vs Subs, plus 0.3 per level.
  • Speed: 20 km/h to 30 km/h, level dependent.
  • HP: 15-20
  • Range: N/A
  • Production Requirements: Level 2 Naval Base, Level 1 Factory.
  • Abilities: Can remove enemy minefields without damage; process takes 3-6 hours.
See Here for the original thread.

"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

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I like it.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Good post.

Working on the last couple threads; should have them ready by tomorrow.

Also, a reminder to everyone who reads these, Please remember to let me know what you like and if there's anything you would change, and why.

Thanks again!

"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

I still don't like the idea of mines. I think it would just over complicate things, but not add anything fun.

Forum Gang Premier
you are a balls

You have my support , a big hello .

Remember, it takes time to lay mines. I hope they consume a lot of reso too.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

this will surely block passage to the Med , not sure how combat will work though.

a great idea but most wont pour that much res on the navy, most battle is on land, and even with the pacific or even a world map, i dont think mines is a viable strategy, in an otherwise large map. could help block waterways but that sums it up.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

For "combat", the idea was for the mines to behave like a missile: instant damage on contact, with the exception of with minesweepers, which would spend time dredging them.

"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

I see, they will trigger when an enemy is within range. Will the mines cost res? If so how much? And what damage? I don't want to send a fleet on tight waterways where mines can destroy all of them. Do the mines damage is based on the ships stat or have stats of their own? These are really important to consider.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

James Hylton wrote:

Mines are stationary stealth units with 15-30 attack vs. ships and subs and take 3 hours to deploy. Can be detected by Destroyers, and removed by Minesweepers.
Missiles don't cost resources, so the same idea would apply here (Heck mines from WWII are still washing up on the shores today that work just fine). Minesweepers would be ships that could accompany capitol ships to protect them from minefields. I imagine that their damage would be based on their own stats,
"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

James Hylton wrote:

Research time: 24 hours at level 1, plus 6 hours per level.
You mean 24+6n when n=level?

Good suggestion.


"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Sir McSquiggles wrote:

R.I.P @James Hylton
As he said, he will return soon.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

When you say this...

purplepizza117 wrote:

James Hylton wrote:

Research time: 24 hours at level 1, plus 6 hours per level.
You mean 24+6n when n=level?
You create this...

Sir McSquiggles wrote:

R.I.P @James Hylton
R.I.P. James Hylton.

Forum Gang Premier
you are a balls

GreatbigHippo wrote:

When you say this...

purplepizza117 wrote:

James Hylton wrote:

Research time: 24 hours at level 1, plus 6 hours per level.
You mean 24+6n when n=level?
You create this...

Sir McSquiggles wrote:

R.I.P @James Hylton
R.I.P. James Hylton.
I made that comment on December 17th, how'd I kill James Hylton? :P

Sir McSquiggles wrote:

purplepizza117 wrote:

I made that comment on December 17th, how'd I kill James Hylton?
Yeah, you definitely killed him. Probably gave him a bad pizza. :(
Well, I'm not in charge of the pizzas... It's the Global Institution for Purple Pizzas, or GIPP. Usually people are gypped, though, with their pizza qualities, so the name is quite fitting!

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