@Lawrence Czl, thanks for reminding me of some more of the negatives. Yep, there are so many. Yet the positives are so few. It makes sense that there would be more negatives than positives, given that, in the real world, peoples' collective morale can plummet rather quickly over perceived problems. But the balance is tilted too far in the negative direction! Simply put, whereas the number of negatives are realistic, the number of positives is not.
Where is the rallying cry of a heroic leader whose call to arms spurs an overdrive of the economy? Where is that innovative spirit that a society might utilize to greater-than-average effect because of the noble and just cause of their nation's fight? Where is that lock-step unity of purpose of a people deceived by their tyrannical, yet enigmatic, dictator?
Where is that super production bonus which was achieved because one of your nation's wealthy industrialists has converted their automotive business empire into one that builds the latest and most innovative dive-bomber frames because one of his geologists discovered a new seam of aluminum ore and also because that tycoon's business rival's son just so happened to wed his daughter and so his competitor, of whom happens to own a massive smelting plant, is now willing to work with him to convert that aluminum ore into the necessary materials for that tycoon's automobile-turned-dive-bomber factory?
The point is that there are so many potential and realistic positive morale factors that aren't even considered whilst the negative morale factors have been carefully researched and added to the game. I mean, I love a challenge, but there is no fun in having a negative challenge without the potential to alleviate it with positive rewards. And farming your enemy's capitals isn't a realistic solution. "Yes, we keep deceiving our enemies into thinking that their war effort is going to turn around and we won't invade their latest capital...even though their army is gone, their leaders are in chains, and their factories have all been seized, ha ha ha!"
WayneBo wrote:
The red morale malus numbers are for display only.Witness:
Country with no capitol, 8 provinces at zero morale, at war with 3 countries.
Day change: no revolts, the 8 provinces increase to 5-6% morale.
There is a very simple reason for this. Though you can have a 100% chance of rebellion in a province, that doesn't mean it will always happen...it only means it is very
likely to happen. Unfortunately, the game designers don't seem to understand the very purpose of the concept of "100%" which implies that a rebellion will "always" happen. This isn't a glitch, it's a design flaw. But, the color codes are a very handy way to indicate your morale. If you have lots of red, deep red, and beet red provinces, you've got problems.
As for the 5% gain (or any percentage gain), the likelihood is that the province was pushed down to zero morale by other factors that are no longer true (i.e., a nuke was used previously but now is no longer registered, or maybe it had Interceptors or Strategic Bombers hovering over it all day and they've either since left the province sometime before you examined it or they're still there but fog-of-war is preventing you from seeing/detecting units in or above that province.
Regid wrote:
I'm actually more surprised about the fact that you have more than 1000 units in a world map. I've never had more than 300. What day are you on? I'm just genuinely surprised
Actually, this isn't uncommon and I've seen lots of players do this. If one or more nations is playing a long time, have built up an incredible economy, or are just plain savvy at avoiding casualties in battle, then high unit totals are completely doable. Without spending Gold, a player can reach numbers of units as high as they want so long as they have the stockpiled resources to source them, the available factories to build them, and the resource production quotas to maintain them.
In the match that I mentioned, I said that my empire pretty much spans the entire northern hemisphere. This isn't bragging, I actually have a gigantic empire...and it's not the first time for me. Yes, it took a while to get that far, and the match is about three months old. But I achieved most of my gains in the first couple months and then kinda back-burnered it when some special challenge matches were created and when my alliance had a couple team games.
But it's plunking on; I've got victory waiting for me the moment I decide to push my line forward in South America, and the fleeing forces who are "returning" to their homeland in Africa are being intercepted even as I type this. For all intents and purposes, the match is already over, but I'm toying with my opponent because he got on my nerves early on with some very unsporting behaviours that won't be discussed here. Like a cat with it's prey, I'm having a little fun while taking the time to improve my stats.
While you may be fascinated by me having 1000+ units, it is actually kinda embarrassing for me to admit that I've actually built several thousand units over the course of the match yet have lost so many as pawns in war. I mentioned that I'm trying to fix my stats. This is because the opponent that I'm at war with, presently, has actually taken out easily double or triple the number of forces that I've destroyed of his. And that's war. Some players worry about having the "perfect" stats...and to others like them, stats are "so" important in deciding who joins your alliance or in-game coalition.
But it's not about stats, as far as I'm concerned. I'm more interested in winning the fight than coming out unscathed. Sure, it seems a little tyrannical in terms of real-world casualties, but if you want to achieve victory, you have to be willing to sacrifice whatever and whomever that is needed (it is a game after all....those casualty lists are only numbers, not souls). Now, though I apply that principle in-game, I'm actually a very moral person and don't betray my allies. The reputation of a player's personal character means a whole lot more to me than their win/loss stats. And this is probably one of the biggest reasons why people like to have me on their team. I win at all costs, but I play fair and I play nice....aggressive, yet nice.


It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3