New awsome suggestions

Hey , I just have some new ideeas :

- All units heal (morale grow more faster) when in Town with factory level 2 , the units from now takes 3-4 days to heal when I go retreat.

Some RP ideeas :

- Add prisoners >> A button when you fight with someone named "Surrender" , it is active in battles , that means the player can surrender that units and they will become prisoners and will belong to the faction who win that fight (of course the faction that didn't surrender :D)

- The prisoners will keep the unit icon and same heal (morale) from time they was active.

Exemple : Light tank , in a battle has got 50% morale , the owner of that tank (country) pressed the surrender button. The tank is now with grey icon and now will belong to the enemy country , and it have the same photo and power but it can't be used , you can only move it.

- When you move a prisoner you need at least 1 soldier/tank or other unit without airplane , with it.

- Prisoners give a production boost in that province where they are.

- If you get to a province where is one of your prisoner , you will take it back and will keep the same specialization (Ex. Light Tank or Infantry) and same moral that it was in the last combat before surrender.

- If other country find and reach one of your prisoner who work for your enemy , he have 2 choice , he can keep as prisoner unit or return it to you.

- Prisoners can escape just if the province is free from any units and a military spy get to them and help them (If you have at least one unit on that province , the spy can do nothing).

That's all , for the moment :D , Thanks.

I know its a lot but I think is a good RP ideea , but if the developers need help I can give a hand , I know C/C++ , HTML , PHP , a little Java and more :D

4 Replies

agreed if you could capture enemy tanks planes guns and ship that would be amazing+ the Prisoner system. The chance in game play would be amazing. Also there should be more options for your troop. Example you could tell them to kill or capture all enemy troops, and after the battle you could see how your troops did whether the enemy got way and you killed most or you captured most of them. But we really need a retreat button to try and give your man a fighting chance

A retreat button would be useful, withdrawing to a new defensive line or what not.

However, if you think i'd allow my men to be captured, you have another thing coming

"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01

my thoughts on the surrender would be if you know you are going to loss them give the prisoners to live with and if they your men don't convert and help the enemy them the enemy must build prisons and feed all of them. we could also add a prison system. and if you don't put guards on them they can escape.

the treat would work just like how it sounds when you want to fall back you could. and if the enemy chased you, you must deal with it.

one thing tho when you retreat you loss moral but not health and with the retreat should come the "dig in" button were your men dig and get and small defense buff, but it take more man power and a little metal.

the other thing is when you set you men to capture they with try not to kill the enemy but they might. if planes are caught on an airfield they are capture unless the army is there. tanks with put a fight but if over whelmed they with surrender same with all other land troops. with ships they must be in port and you must capture the province and send troops to the harbor.

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