New Idea: Paratroopers!

SO these are like infantry that you can load up on planes and drop can be drop off behind enemy territories are over neutral nations to attack the nation on the other side.

Basically just putting infantry on flying airplane convoys.

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That's nice idea !

I hope that thy will look into it :D

七軒び八衷き 8)
Always rising after a fall 8)

I want to introduce my proposal of paratroopers:

Note

Gamebalancing has highest priority.

Dropping paratroopers in areas with great numbers of enemies have to be a desatrous failure. That happens in the real world and also has to happen in the game similarly.

The only usefull place of action for paratroopers has to be the undefended rear, behind the lines, inaccessible terrain, on isles and so on.

They have to be unusefull used as assault troops!

Paratroopers in Game

  • Paratroops are special forces like commandos which can only been built in captals
  • Paras have three states: "airedmode" , "droppedmode" and "groundmode"

Airedmode

pictured as little planes

  • Paratroopers get aired, if started from a friendly airbase. Boarding lasts one hour.
  • After boarding is completed the Unit chances its icon from the groundmode icon to a little plane. (similar to the method of boarding to the sea)
  • In airmode they have no combatvalues, also similar to transports over sea.
  • Started from an airbase they have a range of 180 miles and a flightspeed of 120 mph.
  • They can land normally at another airbase and after one hour debarkation, they change back to groundmode
  • If dropped, they chance to droppedmode
Droppedmode

pictured as little parachutes

  • Once dropped paras have to form up till they can get back to groundmode. This procedure lasts 4 hours.
  • In this very vulnerable state paras cant move and have bad combatvalues but they are partial hided.
Groundmode

pictured as commandos with a backpack

  • In groundmode paras have the same combatvalues and movement as commandos.
  • They retain this mode until they become started from a freindly airbase and change to airedmode.

Not a new idea at all. This was debated endlessly back in the early days of the forum. Eventually it was decided we would never agree, and we abandoned the idea of paratroopers. I have no doubt history will repeat itself.

Forum Gang Premier
you are a balls

GreatbigHippo wrote:

Not a new idea at all. This was debated endlessly back in the early days of the forum. Eventually it was decided we would never agree, and we abandoned the idea of paratroopers. I have no doubt history will repeat itself.
Why not agree on it ?
七軒び八衷き 8)
Always rising after a fall 8)

Some people thought they wouldn't be useful in the game, and they would just add an unnecessary unit that new players would spam.

Forum Gang Premier
you are a balls

I assume my proposal to that theme is a very new one and allows start thinking about that again

Possibly. I will support your proposal, although i do think paratroopers should be weaker and receive damage if they are dropped in a forest, but overall it agree with your idea. But there are other who will not, and one of them has just returned...

Forum Gang Premier
you are a balls

i love this idea i don't know why people think its a bad idea

I don't know either... lets hope those who think its a bad idea don't see this.

Forum Gang Premier
you are a balls

Arbales wrote:

I want to introduce my proposal of paratroopers:

Note

Gamebalancing has highest priority.

Dropping paratroopers in areas with great numbers of enemies have to be a desatrous failure. That happens in the real world and also has to happen in the game similarly.

The only usefull place of action for paratroopers has to be the undefended rear, behind the lines, inaccessible terrain, on isles and so on.

They have to be unusefull used as assault troops!

Paratroopers in Game

  • Paratroops are special forces like commandos which can only been built in captals
  • Paras have three states: "airedmode" , "droppedmode" and "groundmode"

Airedmode

pictured as little planes

  • Paratroopers get aired, if started from a friendly airbase. Boarding lasts one hour.
  • After boarding is completed the Unit chances its icon from the groundmode icon to a little plane. (similar to the method of boarding to the sea)
  • In airmode they have no combatvalues, also similar to transports over sea.
  • Started from an airbase they have a range of 180 miles and a flightspeed of 120 mph.
  • They can land normally at another airbase and after one hour debarkation, they change back to groundmode
  • If dropped, they chance to droppedmode
Droppedmode

pictured as little parachutes

  • Once dropped paras have to form up till they can get back to groundmode. This procedure lasts 4 hours.
  • In this very vulnerable state paras cant move and have bad combatvalues but they are partial hided.
Groundmode

pictured as commandos with a backpack

  • In groundmode paras have the same combatvalues and movement as commandos.
  • They retain this mode until they become started from a freindly airbase and change to airedmode.
Great idea. Let me just add a few tweaks.

Paratroopers can only be researched in mid game (let's say from day 30) and need barracks level 3, industrial complex level 1 and air base level 1 to be produced. That stops people from spamming them.

The past is a foreign country.

lets say day 24 because that is the next column after commandos, which should be the prerequisite research.

important addendum

RE Landing on friendly airbases

The disembarking (1 hour changeprocess from airedmode directly to groundmode) should not be initiated until the aired unit tries to walk away from the airbase on foot.

Only reaching the friendly airbase should not start disembarking, because of the possibility to continue the flight to another airbase or droppoint.

So aired units with a longer flightpath touching several airbases dont have to disembark at every airbase on their way.

Airborne Troops I believe will be like the Aircraft Carrier Unit.. Great Idea but will take time to come to fruition.

Balls of Patton wrote:

Airborne Troops I believe will be like the Aircraft Carrier Unit.. Great Idea but will take time to come to fruition.
Perfect description.
The past is a foreign country.

Guys I cant tell you the amount of times that this has been recommended

and the one of the best additions it would be if they added them ..

really cos I can only remember a few, but I made my proposal for this

Ocean's Paratroopers

1) Well first and most importantly, paratroopers can only be dropped on roads, not actual center points of the Provence...

2) Paratroopers are produced in barracks, just like standard infantry( level 2 barracks required)( and after 25days for research)

3) we introduce a new plane, cargo plane, which can transport units from one airfield to the next ( or just paratroopers)

however paratroopers can be parachuted onto roads other units cannot

4) paratroopers are superior to infantry, and have a bonus for urban fighting, and have a bonus for woodland areas, however no advantage in fighting in mountainous terrain

5) after being dropped they need 30min to regroup, at which they are .... not sure yet

stats Im not sure on yet, but Im thinking

level 1

attacking- 3.0 2.0 0.5

defending- 3.5 2.5 1.5

as for the aircraft side of things

boarding takes 30min at level 1 airbase

25min at level 2 airbase

20min at level 3 airbase

that was for infantry

armour, and rockets

just add an extra 10min to every time above...

have more ideas around this aswell..

I can continue them for level 2, if people like this set of stats

production costs

food- 1000

goods- 1000

mp- 1000

metal- 250

rare 350

cash 2500

I also think, that we should make commandos able to parachute onto roads, just like paratroopers

"why did you want to join the paratroopers?"

" I wanted to fight with the best sir"


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Arbales wrote:

I want to introduce my proposal of paratroopers:

Note

Gamebalancing has highest priority.

Dropping paratroopers in areas with great numbers of enemies have to be a desatrous failure. That happens in the real world and also has to happen in the game similarly.

The only usefull place of action for paratroopers has to be the undefended rear, behind the lines, inaccessible terrain, on isles and so on.

They have to be unusefull used as assault troops!

Paratroopers in Game

  • Paratroops are special forces like commandos which can only been built in captals
  • Paras have three states: "airedmode" , "droppedmode" and "groundmode"

Airedmode

pictured as little planes

  • Paratroopers get aired, if started from a friendly airbase. Boarding lasts one hour.
  • After boarding is completed the Unit chances its icon from the groundmode icon to a little plane. (similar to the method of boarding to the sea)
  • In airmode they have no combatvalues, also similar to transports over sea.
  • Started from an airbase they have a range of 180 miles and a flightspeed of 120 mph.
  • They can land normally at another airbase and after one hour debarkation, they change back to groundmode
  • If dropped, they chance to droppedmode
Droppedmode

pictured as little parachutes

  • Once dropped paras have to form up till they can get back to groundmode. This procedure lasts 4 hours.
  • In this very vulnerable state paras cant move and have bad combatvalues but they are partial hided.
Groundmode

pictured as commandos with a backpack

  • In groundmode paras have the same combatvalues and movement as commandos.
  • They retain this mode until they become started from a freindly airbase and change to airedmode.
eeehhh no

thats not a great idea, more times paratrooper units fought in battles that were no continuation from their airborne landings

they are better than standard infantry, they go through much harder training and hence are better units

they are the best the army has to offer

and well often most special force members come from there

lot of SAS members come from the airborne

and same over in the states, lot of 82nd and 101st members go onto fight in special force units


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

@oceanhawk

Ok, mate, I like all of your ideas, but let me add some.

  1. At the 30 mins regrouping time, paras are extremely vulnerable, meaning that if they land on an enemy unit, they'll be wiped out.
  2. Paras can land on provinces, but because they'll likely be occupied, they will probably get destroyed (see above) which means people will only drop paras on province centers when they're sure there's no threat for them there.

The past is a foreign country.

well okay well how about if they land ontop on an enemy unit

they are 60% less effictive

but they can land on provences...

okay well we can do that, that seems like a good idea

yea 30min they 50% weaker..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

No, 30 min, 90% weaker.

The past is a foreign country.

hmmm well its basicly meaning that 90% thats a little too much

75%

thats basicly two companies and HQ company outta it

with just one company able to repel the enemy..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

No, dude, 90%. Think of it as the land equal of disembarking.

The past is a foreign country.

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