alri
alri
ninety it is
really hope they get added
soon aswell...
SO these are like infantry that you can load up on planes and drop can be drop off behind enemy territories are over neutral nations to attack the nation on the other side.
Basically just putting infantry on flying airplane convoys.
Please log in to post a reply.
alri
alri
ninety it is
really hope they get added
soon aswell...

they should need at least 3 hours to capture a emty province (or they could not capture it at all). even if dropped in cener point.oceanhawk wrote:
1) Well first and most importantly, paratroopers can only be dropped on roads, not actual center points of the Provence...
lvl 3 Barracks!+lvl 3 airbase!!! to produce. lvl 2 airbase to launching. lvl3 tacB and Commandos prerequisite researchoceanhawk wrote:
2) Paratroopers are produced in barracks, just like standard infantry( level 2 barracks required)( and after 25days for research)
No they are weaker infantry. But should have stronger Attack than deffense skill. No Areas bonus at all.oceanhawk wrote:
4) paratroopers are superior to infantry, and have a bonus for urban fighting, and have a bonus for woodland areas, however no advantage in fighting in mountainous terrain
at least 1 hour. (also at least 1 tik fighting, or it would not give a sence)oceanhawk wrote:
5) after being dropped they need 30min to regroup, at which they are .... not sure yet
lvl 1 attacking - 5.5 2.5 0oceanhawk wrote:
level 1attacking- 3.0 2.0 0.5
defending- 3.5 2.5 1.5
lvl 1 deffending- 3.5 1.8 1.0
boarding 2 hours. launching at least airfield lvl2oceanhawk wrote:
boarding takes 30min at level 1 airbase25min at level 2 airbase
oceanhawk wrote:
food- 1000goods- 1000 +1000
mp- 1000
metal- 250 -250
rare 350 -350
Oil +250
cash 2500 +1500
f118 wrote:
they should need at least 3 hours to capture a emty province (or they could not capture it at all). even if dropped in cener point.oceanhawk wrote:
1) Well first and most importantly, paratroopers can only be dropped on roads, not actual center points of the Provence...lvl 3 Barracks!+lvl 3 airbase!!! to produce. lvl 2 airbase to launching. lvl3 tacB and Commandos prerequisite researchoceanhawk wrote:
2) Paratroopers are produced in barracks, just like standard infantry( level 2 barracks required)( and after 25days for research)No they are weaker infantry. But should have stronger Attack than deffense skill. No Areas bonus at all.oceanhawk wrote:
4) paratroopers are superior to infantry, and have a bonus for urban fighting, and have a bonus for woodland areas, however no advantage in fighting in mountainous terrainat least 1 hour. (also at least 1 tik fighting, or it would not give a sence)oceanhawk wrote:
5) after being dropped they need 30min to regroup, at which they are .... not sure yetlvl 1 attacking - 5.5 2.5 0lvl 1 deffending- 3.5 1.8 1.0oceanhawk wrote:
level 1attacking- 3.0 2.0 0.5
defending- 3.5 2.5 1.5
boarding 2 hours. launching at least airfield lvl2oceanhawk wrote:
boarding takes 30min at level 1 airbase25min at level 2 airbase
oceanhawk wrote:
food- 1000goods- 1000 +1000
mp- 1000
metal- 250 -250
rare 350 -350
Oil +250
cash 2500 +1500
Disagree with all your pointsf118 wrote:
they should need at least 3 hours to capture a emty province (or they could not capture it at all). even if dropped in cener point.oceanhawk wrote:
1) Well first and most importantly, paratroopers can only be dropped on roads, not actual center points of the Provence...lvl 3 Barracks!+lvl 3 airbase!!! to produce. lvl 2 airbase to launching. lvl3 tacB and Commandos prerequisite researchoceanhawk wrote:
2) Paratroopers are produced in barracks, just like standard infantry( level 2 barracks required)( and after 25days for research)No they are weaker infantry. But should have stronger Attack than deffense skill. No Areas bonus at all.oceanhawk wrote:
4) paratroopers are superior to infantry, and have a bonus for urban fighting, and have a bonus for woodland areas, however no advantage in fighting in mountainous terrainat least 1 hour. (also at least 1 tik fighting, or it would not give a sence)oceanhawk wrote:
5) after being dropped they need 30min to regroup, at which they are .... not sure yetlvl 1 attacking - 5.5 2.5 0lvl 1 deffending- 3.5 1.8 1.0oceanhawk wrote:
level 1attacking- 3.0 2.0 0.5
defending- 3.5 2.5 1.5
boarding 2 hours. launching at least airfield lvl2oceanhawk wrote:
boarding takes 30min at level 1 airbase25min at level 2 airbase
oceanhawk wrote:
food- 1000goods- 1000 +1000
mp- 1000
metal- 250 -250
rare 350 -350
Oil +250
cash 2500 +1500
par the last one, I wanted to add more, but then it would cost more than commandos
didnt want that

that you would disagree, i knew before i typed a message, i did it for other member.oceanhawk wrote:
Disagree with all your points
Your advice is "gamekilleradvice" also not that some one would think it is not a joke. You did not thought about gameballance, you thought oinly on unit that would help you in your games with problems you already have. But you forget: other players would have this units too!
And players who cannot be often online would not be safe vs this units, also we need some debuffs for it.
To me, they should have 5 hitpoints (or less) as aircraft in air, and need an hour to land and regroup on the ground, where they would still have only 5 hitpoints to show they are weak from being scattered.
However, because of how AA works in the game, paratroopers would be overpowered. Until Devs give at least AA units a range, I'd hate to see paratroopers come into play.

IMHO
f118 wrote:
that you would disagree, i knew before i typed a message, i did it for other member.oceanhawk wrote:
Disagree with all your pointsYour advice is "gamekilleradvice" also not that some one would think it is not a joke. You did not thought about gameballance, you thought oinly on unit that would help you in your games with problems you already have. But you forget: other players would have this units too!
And players who cannot be often online would not be safe vs this units, also we need some debuffs for it.
so your saying, cos im rubbish I want to bring in an overpowered unit to help me
that for some reason, will only help me and no other play in the game
you a
thats no arguement at all, sure if a player is off line, rockets and aircraft already abuse them
they can do a lot of damage if the person they are attacking is offline
nobody is safe as it is offline, thats part of the game you gotta learn to defend your self when your offline
Im presuming you are a victim of getting beaten badly when your offline
try use fire control, on your art guns on coasts..
keep an eye on ranges of aircraft that your enemy has at the nearer airbases
try keep AA ( Anti- aircraft) units stacked with units on borders or in range of enemy bombers
want some more advise?
happy to help 

Another possible Idea that may not shake up things that much is to simply create a cargo plane in the airbase and then allow the commando units to be transported in the cargo planes and dropped into an area.. As you level up the cargo plane unit, it would allow you to fit more troops into each cargo plane and travel farther distances.. etc...
thoughts?
what I want to doBalls of Patton wrote:
Another possible Idea that may not shake up things that much is to simply create a cargo plane in the airbase and then allow the commando units to be transported in the cargo planes and dropped into an area.. As you level up the cargo plane unit, it would allow you to fit more troops into each cargo plane and travel farther distances.. etc...thoughts?
but also have para and commandos able to drop
and the other units travel from airbase to airbase
like the level up bit, thats another good thing we should add

No. No paratroopers. Too complicated.TylerAB wrote:
SO these are like infantry that you can load up on planes and drop can be drop off behind enemy territories are over neutral nations to attack the nation on the other side.Basically just putting infantry on flying airplane convoys.

I was wondering when you'd decide to show up.
You got me.

no no no
bill thats a class idea
will break a bunch of stalemate options
will be great
rather that than CVs
you could even launch these from carriers!!!!!!!!!!

I have to say, though it makes me sick to say it: I agree with Bill.Butter BaII BiII wrote:
No. No paratroopers. Too complicated.TylerAB wrote:
SO these are like infantry that you can load up on planes and drop can be drop off behind enemy territories are over neutral nations to attack the nation on the other side.Basically just putting infantry on flying airplane convoys.
Try to stay on topic, please.

you can say a lot about paratroopers, pro and contra, but what the hell is complicated?
If you follow my proposals of the transport theme, you will recognize that there is some similarity in the handling and technical implementation of transport by sea, train and air.
So as marines in my suggestion are able to land at each coast without restriction there is infantry that can debark from trains without a station (vehicles need the support of station workers and infrasructure) and also paratroopers are the unit, which can debark from transportplanes without landing at an airbase.
So you see, its all very simple, if the transport suggestion is allready implemented, which enables transport through air and by train with the same functionality as allready exits for the transport over sea.
Only thing you need, is to manage airbases and as new buildung trainstations in the same way as seaports.
(in a way which allready exists and which handling is very intuitive)
When one units path passes a trainstation to trainstation connection, you need a controllbutton, if you want to enable usage of this connection generally within yor army path.
Similar you need a button in your movement menu if you want to use airtransport if your path touches two airbases which are in range.
Transport has to be optional, because whenever you use the transport move, the unit looses its combatility like you know allready from sea transport. (I suggest to realize that new button for the existing sea transport too, because sometimes I dont want to use sea transport, if a longer coastway exists, which is safer)
So, if you get all theese three transport systems, sea, train and air, it will be the simplest step to have one special unit type, which can debark at every location.
Units which can debark without a port, will be named marines. Units which can debark from train at each point of the path are named infantry and militia.
And guess which units can debark from plane at every location?
right!
its the paratrooper.
So you see, its really simple and intuitive to handle for every user and because of the existing seatransport mechanism its easy to realize.
Only thing you must look for is the exact balancing of boarding and debarking times, the flight ranges and the combat values.
Haha!Oso Major wrote:
I have to say, though it makes me sick to say it: I agree with Bill.

Fellas, it's all very easy. I'm leaving the hitpoints and the stuff like that to the others, 'cos I don't understand it 
But the concept is easy.
Three modes:
Paras have full strength.Costs for making paras:
Pablo22510 wrote:
Fellas, it's all very easy. I'm leaving the hitpoints and the stuff like that to the others, 'cos I don't understand it![]()
But the concept is easy.
Three modes:
I suggest paras are able to land wherever they want to, but since they have 90% strength penalty when regrouping, if they fall on a province center with troops in it. they'd be wiped out.
- Air: No strength whatsoever. The paratrooper planes didn't have weapons. This mode includes when paras are on the planes and when they're falling I suggest the 'falling' stage lasts no more than 15 minutes.
- Regrouping: Paras are regrouping in this stage. They have 90% less strength than normal. Kind of like a debuff.
- Land (normal mode
Paras have full strength.
Costs for making paras:
- 4500 cash
- 1500 oil (planes)
- 500 metal (weapons and ammo)
- 1000 manpower
- 1000 food
- 1000 goods
I agree with the units
but I think the planes are paratroopers are separate

No, mate, that would just make it too complicated.oceanhawk wrote:
I agree with the unitsPablo22510 wrote:
Fellas, it's all very easy. I'm leaving the hitpoints and the stuff like that to the others, 'cos I don't understand it![]()
But the concept is easy.
Three modes:
I suggest paras are able to land wherever they want to, but since they have 90% strength penalty when regrouping, if they fall on a province center with troops in it. they'd be wiped out.
- Air: No strength whatsoever. The paratrooper planes didn't have weapons. This mode includes when paras are on the planes and when they're falling I suggest the 'falling' stage lasts no more than 15 minutes.
- Regrouping: Paras are regrouping in this stage. They have 90% less strength than normal. Kind of like a debuff.
- Land (normal mode
Paras have full strength.
Costs for making paras:
- 4500 cash
- 1500 oil (planes)
- 500 metal (weapons and ammo)
- 1000 manpower
- 1000 food
- 1000 goods
but I think the planes are paratroopers are separate
pablo
it wouldnt at all, if we add 2 new units, and commandos and paratroopers have the ablity to parachute from the new unit
transport unit
but just thinink about it, yea 90%

Please log in to post a reply.