New Naval Unit Proposal - Battlecruisers

This is Jacob's and my most thought-of thread yet, particularly because this class of ships holds a special place in our hearts. (R.I.P. Great-Grandpa)

I am sure that something like this has been discussed before; a type of "Cruiser-Variant", but I haven't seen any detailed discussions about actual "Battlecruisers".

Battlecruisers, also called "Fast Battleships", were characterized by three prominent features; Big guns like a Battleship, Very fast speeds for their size, and lighter armor compared to other ships. Some also possessed decent anti-air defenses. The most famous example was the HMS Hood, the largest Battlecruiser ever built in England and possibly in the world. Our Great-Grandfather served on one of the last Battlecruisers ever commissioned, the USS Alaska of the Alaska-Class Battlecruisers.

Considering these factors, Jacob and I decided on the following as potential stats for an in-game Battlecruiser;

  • Would require a Level 2 or 3 Shipyard, and a Level 1 Factory to produce.
  • Cost to build: 3000 Goods, 400 Manpower, 3000 Metal, 1000 Oil, 6500 Cash.
  • Build Time: 1 day, 18 Hours, unboosted.
  • Researchable after day 6. Research Costs: 3000 Goods, 4000 Rare Materials, 5,500 Cash.
  • Level 2 research at 12 days, Level 3 at 18 days, and Level 4 at 24 days, etc.
  • Daily upkeep; 65 Food, 150 Oil.
  • Attack Range; 40-50km at Level 1, 60-70km at max level.
  • Speed; 38km/h at level 1, maximum of 64km/h at max level.
  • Attack Stats: 18.0-20.0 Attack against Ships, up to 28.0-30.0 attack at max level. 1.5-4.0 attack vs. infantry (depending on level). 1.0-3.0 attack against tanks/armor (also based on level). 0.3-0.8 Attack against Submarines (Level-based again). 2.5-6.0 Attack vs. Cities, level-based.
  • Defense Stats: 4.5 Defense vs. Aircraft, increasing to 10.0 Defense at max Level. 10.0-15.0 defense against ships depending on level. 0.2-0.8 Defense against Submarines, based on level. (The low Sub defense is meant to reflect their real-life vulnerabilities).
  • HP Stat: 45 or 55
  • Their primary role would be to engage ships of cruiser-size or smaller and provide support for capitol ships (especially aircraft carriers, assuming they are soon released).
As usual, let us know what you think; does it look balanced, would it be fun to use, would you use it, etc.? What we are particularly looking for is ways to improve the stats we've thought of. Do you think one stat should be higher or lower, and why?

We'll be redoing some of our previous posts to reflect the level of detail we've used in this one, so keep your eyes peeled!

"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

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18 Replies

I love it! 4,000 rare materials seems a bit expensive though.

Forum Gang Premier
you are a balls

4000 is the same as the cost to research a Level 1 Cruiser. Since it seemed impractical to make the price lower than that the standard cruiser, we stuck with it being the same price.

(I do agree; it sounds expensive, to be sure).

"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

I thought the research cost was the construction cost, sorry.

I love it!

Forum Gang Premier
you are a balls

It's a wonderful idea! Although the the naval tabs might get clogged up with so many units xD

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Could you just outline how it differs from the current cruiser? It seems to pack a similar punch to a battleship, while being as fast as a destroyer

I'd like to see an HP value, and I believe that it shouldn't be as strong or tough as a true battleship of the same level, or as fast as a destroyer of the same level.

Kalantigos
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Kalantigos wrote:

Could you just outline how it differs from the current cruiser? It seems to pack a similar punch to a battleship, while being as fast as a destroyer

I'd like to see an HP value, and I believe that it shouldn't be as strong or tough as a true battleship of the same level, or as fast as a destroyer of the same level.

Ah! I knew I'd forgotten something. I'll add that shortly. It's not meant to be as strong HP-wise as a Battleship. As for the rest of it's stats, all of it's attack and defense values are slightly lower than that of a true Battleship (defense values more-so). I'll need to double check the speed stats though.
"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

HP stat added; five points above or below that of a standard cruiser, depending on which is more balanced. I'll look at the speed stats tomorrow morning.

"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

Love it!

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Butter Ball Bill wrote:

Love it!
You always hated it when i suggested such additions to S1914. ;( :wallbash

Wait, what?

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Update: Lowered max speed of all levels by 4km/h.

"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

Butter Ball Bill wrote:

Wait, what?
I wanted to add Battlecruisers and Destroyer/Frigates to S1914, you always nerfed the idea ?(

Oh. Well, next time I won't. Sorry.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Butter Ball Bill wrote:

Oh. Well, next time I won't. Sorry.
Its cool, most of the ideas from S1914 got put into this game, ao its all good. :D

I like this, Battle-cruisers would slip nicely into my Naval strategy.

"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
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Game Username: LordStark01

with all these new naval units a pacific map will be a very interesting game to play.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

I think one should consider naval arms over land units if it looks like it's supposed to.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

This unit would do come in handy and you just gave me an idea, thanks.

"May God have mercy upon my enemies, because I won't"
-George S. Patton
"The true sign of intelligence is not knowledge but imagination"
- Albert Einstein

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