Thanks for describing how insufficient win/loss and K/D are for showing a player's skill (and of course the rank even more so).
Torpedo28000 wrote:
I also think some way of incorporating a loss into your VP ratio would best reflect ones skill. Win one solo 100 and you are set for rankings, even if you lose 50 other 100 maps, perhaps some sort of - to your VP ratio equation for a defeat.
Not sure how you mean this, but "
VP ratio" as outlined in my previous posts would incorporate the different difficulty of winning a larger map and would also incorporate losses at a reasonable degree.
To give an example:
* Player A joins three 100p maps. Let's say he wins one and ends it with about 2000 VP, but is defeated or went inactive in the other two. So his "VP ratio" is 2000 / (3 * 50) = 13.4
* Player B joins three 22p maps. Let's say he wins all three of them and ends each of them with about 400 VP. His VP ratio is (3 * 400) / (3 * 50) = 8
=> Player A has the higher "VP ratio", because he indeed showed the more impressive performance.
Torpedo28000 wrote:
I play about 1-3 maps at a time and only started 1.5 years ago. So I have literally 0 method of gaining to the top rank.
Yeah, this aspect is one of the reasons why I wrote my suggestion. With a "
VP ratio" ranking page having a selector for the rank on top, every player has the chance to reach one of the top positions. Of course as long as you have a low rank, you have a smaller chance to be in top positions, because there are so many others with the same rank - more competitors. Also who would be really very proud of being the best of all beginners? The real honour would be to achieve a high rank (i.e. to have played a lot) and to be in the top positions of that rank according to "
VP ratio". If you find yourself with the best "
VP ratio" amongst all Generals, then you can really pat yourself on the back. So "
VP ratio" ranking would motivate both to play a lot and to do it well.
Torpedo28000 wrote:
I think it would be beneficial to reset this perhaps every 3 months. [...] And perhaps the top 100 players get some sort of achievement they can keep on their stats forever as well.
"
VP ratio" I wouldn't like to be reset. An additional ranking page showing who performed best in the current period (e.g. within the current three months interval) like in Supremacy1914 or SupremacyOne would also be nice, agreed. But I'd see that as a separate suggestion and as being not as important as having the "
VP ratio" ranking.
Torpedo28000 wrote:
A player with a 80% win/loss of 22 tutorials is imo likely not as skilled as [...]
Thanks for reminding me of the tutorial maps! Of course it's easier to succeed on a 22p tutorial map than on a regular 22p map. I have to make one addition to the "
VP ratio" suggestion in order to reflect that: Either tutorial maps should not count for "
VP ratio" at all, or the number of victory points added to "
VP at end" when finishing a tutorial map should be divided by two.