New Revolt System

Under the current revolt system, provinces can revolt to just any nation on the map. Even if it is thousands of miles away. This is crazy in my opinion and I've thought of a solution.

On my current 50 player map, I am North Dakota. I have been having a good time conquering most of North America, sharing some with my coalition members. Suddenly, 3 provinces of mine revolt to Nationalist China, who has been taking over all of China and Korea. It doesn't end there, some of Nationalist China's provinces in Korea, revolted to me, causing a serious issue.

Now, my suggestion to avoid this is, provinces that revolt, should go to their previous owner. Yes, the previous nation to control that province. Not the original owner, as that would mean countries that have been dead for weeks could suddenly pop back up. They should go to their previous owner.

For example. I am North Dakota, fighting South Mexico, I take North Mexico's core provinces which have been occupied by South Mexico. Those provinces then revolt. Those revolting provinces will go to South Mexico, as they were the last people to control that province. Not North Mexico, as they've been dead for about 2 weeks now. And definitely not Nationalist China who hasn't even thought of expanding into North America yet.

My reasoning is that if the provinces revolt to the country you just took it from, there won't be a hassle to take it back unless they are able to go ahead and reinforce and defend it. There won't be a break down of alliances because your provinces are randomly revolting to your allies, and nations from literally across the map can't just suddenly get land in the middle of your country. You are already at war with the nation it revolted to. It makes much, much more sense.

Thank you.

“The day the soldiers stop bringing you their problems is the day you stopped leading them. They have either lost confidence that you can help them or concluded that you do not care. Either case is a failure of leadership.” ― Colin Powell
"Dang it global." ― SniperDragon142

9 Replies

Imo provinces should only rebel to countries in their continent on day 1, because of how unrealistic it is otherwise. Plain and simple.

SniperDragon142 wrote:

some of Nationalist China's provinces in Korea, revolted to me, causing a serious issue.
this particular problem highlights the need for an 'accept/decline' option for revolts. What sane leader would accept worthless provinces, halfway around the globe? Then you have to feed the low morale province! I have seen players leave provinces with no VP or resource production unguarded, hoping they will revolt and become someone else's burden.

What I have noticed is that any country with a military presence (territories, navy, air force, land troops, etc) near a territory that can revolt, can and WILL revolt to the country with the largest presence. I have done it before on a match.

I was playing as Algeria, with 6 Destroyers and a couple subs, but all my land was gone. My Core Provinces were all at 25% or less. Within 5 hours of stationing my navy on the coast of Algiers, a domino effect started, giving me a HUGE amount of land as a result of my presence, including some of my core provinces.

This mechanic is a little, ok REALLY broken in ways. I do agree that that shouldn't happen in the way it does.

PhantomNiqht
RPU Website Manager

10,000 Thumbs Up!!!

Killings my business, and business is good!

Oh, absolutely. Three hundred thousand thumbs up.

This has always been one of the most random and goofiest features, not because rebellions, revolts and uprisings didn't happen and weren't sometimes successful, but for the reason suggested (e.g., a successful rebellion results in Barcelona joining Sweden, or northern Ceylon/Sri Lanka joining California), as well as:

1. actual garrison units are not just wiped out, but are converted into enemy units (e.g., a 100% combat effective elite unit such as a medium tank brigade joins the enemy -- complete nonsense without historical precedent);

2. a rebellious province joins another country or empire without the consent or approval of that country or empire (again, there is no historical precedent for this);

The present rebellion parameters are nothing short of bizarre, and as they presently exist, are something only a 20-something programmer with no sense of history (or reality) could love.

Does anyone at Bytro Labs actually read these feedback/criticism comments? Is anyone in Hamburg listening?

I agree with the idea about revolting to the last captured or something to that effect my issue is like now.. I have capture a large countries capitol and now he may have gone inactive, or just a few day vacation, who knows, but most of his land is now at like 5% or less, and none of it is revolting but all of what I capture is revolting back to him even though I still have is capitol and he has not rebuilt it! what the hell? I mean really? if you dont have a capitol, your lands should start revolting to who ever captured your captiol after 3 days

I agree, thats kinda BS, but thats the way the game is made. Only thing we can hope for is to gain support on this topic

PhantomNiqht
RPU Website Manager

you forgot one thing. the provinces will ALWAYS REVOLT in the favor of an random country.

hell, i am warring with mongolia on a 50 player map. Asia was divided by mongolia/Khabarovsk(me)/Indochina. And at least 30+ provinces in Asia, all his north american provinces, and all of his islands rebelled to Indochina..........

This player may have been reactivated in October 27th 2017

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch