so sorta like pirates?
New unit
A unit that can take control of ships and make it yours.
General Erwin Rommel
A good plan violently executed now is a better that a perfect plan executed next week.
General George Patton, Jr.
10 Replies
Yes is this a better idea ?
General Erwin Rommel
A good plan violently executed now is a better that a perfect plan executed next week.
General George Patton, Jr.
if you like my ideas plz give like.
General Erwin Rommel
A good plan violently executed now is a better that a perfect plan executed next week.
General George Patton, Jr.
it seems interesting. but will it be able to capture any enemy ships in comes across? that seems a bit too overpowered.
How much health and speed?
And how much damage against units?
If a naval bomber attacks it, will it die instantly?
-Untsakad, Politruk
Not sure yet
General Erwin Rommel
A good plan violently executed now is a better that a perfect plan executed next week.
General George Patton, Jr.
Do not like the idea of a pirate function for ships.
What I would like is to have a Coalition Headquarters which allows the owner to issue orders to coalition member units in a certain range. The HQ could then be increased by levels till you have Supreme Headquarters Allied Expedition Force (SHAEF).
It should be on its own little Tech Treat.
The other members of the Coalition would have to activate an allowance for the control and you would have to have only one HQ within its range. Players could then arrange a more effective and closer to realistic command structure and compensate for those who can be on line a lot as opposed to those that are on line for only 10 to 20 minutes twice a day.
If you would like to make your own suggestion, do so here:EZ Dolittle wrote:
Do not like the idea of a pirate function for ships.What I would like is to have a Coalition Headquarters which allows the owner to issue orders to coalition member units in a certain range. The HQ could then be increased by levels till you have Supreme Headquarters Allied Expedition Force (SHAEF).
It should be on its own little Tech Treat.
The other members of the Coalition would have to activate an allowance for the control and you would have to have only one HQ within its range. Players could then arrange a more effective and closer to realistic command structure and compensate for those who can be on line a lot as opposed to those that are on line for only 10 to 20 minutes twice a day.
https://forum.callofwar.com/index.php?thread-add/6/
-Untsakad, Politruk
Maybe make it so it travels separately, like atomic bombers, so that it can't be protected.ShoeBob wrote:
A unit that can take control of ships and make it yours.
-Untsakad, Politruk
And also it has to kill the unit first to get it, but it gets the unit at a lower health.
-Untsakad, Politruk
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