Or, unlocks simultaneously with transport ships?
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks
Anyone who has played call of war knows about the aircraft truck but what if there was a unit with 3 levels it wouldn’t be to hard to put into the game as it’s only stat change and research addition.
thoughts?
Or, unlocks simultaneously with transport ships?
Hmm cool idea but what category would it go into?
Still light armour. Just invisible on tech tree, just upgrade possibility happens at same time as convoys are researched.
Piggy backing off that you could have it work like paratroopers, adding it to convoys where both go up if researched. You can still keep them in their respective tech trees though, just that if you research one both go up.Lord Crayfish wrote:
Still light armour. Just invisible on tech tree, just upgrade possibility happens at same time as convoys are researched.
ooh what if there was like a logistic branch that would be cool but unlikely I feel like the convoy idea is genius but renamed as logistics would be better and put in secret tech branch which is pretty much Miscellaneous.
That would be a good idea. Maybe also add a healing unit like a medical or supply truck?eeee wrote:
ooh what if there was like a logistic branch that would be cool but unlikely I feel like the convoy idea is genius but renamed as logistics would be better and put in secret tech branch which is pretty much Miscellaneous.
I would say not because the "pieces" in the game represent an entire unit with (in infantry's case), thousands of men (the units in COW seem more to be a battalion, assuming 1 manpower = 1 soldier), in three battalions, plus machine guns, regimental artillery, &c; as well as horses, lorries, &c. for logistics, probably travelling armouries, medics, kitchens, etc. too. The whole lot. This heals automatically on day presumably change as a result of its internal medical units.Carking the 6th wrote:
That would be a good idea. Maybe also add a healing unit like a medical or supply truck?
It also doesn't seem to be harmonious with the complexity level, and what is complex, in CoW.
Then why wouldn’t these units heal on allied or enemy land? It always felt more like supplies trying to reach them and not succeeding if not on your land for some reason. Either way I’d still like the freaking ability to heal units ahhhhh!Lord Crayfish wrote:
I would say not because the "pieces" in the game represent an entire unit with (in infantry's case), thousands of men (the units in COW seem more to be a battalion, assuming 1 manpower = 1 soldier), in three battalions, plus machine guns, regimental artillery, &c; as well as horses, lorries, &c. for logistics, probably travelling armouries, medics, kitchens, etc. too. The whole lot. This heals automatically on day presumably change as a result of its internal medical units.Carking the 6th wrote:
That would be a good idea. Maybe also add a healing unit like a medical or supply truck?It also doesn't seem to be harmonious with the complexity level, and what is complex, in CoW.
this is one of the most disapproved suggestions.
Still should add unit heal options smhClaudio NVKP wrote:
this is one of the most disapproved suggestions.

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