New Unit and Building ideas 2

  1. Transport Planes, when units arrive in provinces with level 3 airfields they could be converted to transport planes, there could be 3 levels of transport planes to research, (for example C47s, C119s, C113s).
  2. Super Heavy Tanks, require research on level 2 heavy tanks (or level 3) they pack a load of damage and have very heavy armor, but their main focus is to destroy buildings, specifically fortifications (Char 2C, A39, T28, Japanese O-I series, KV4, and Landkreuzer P. 1000 Ratte)
  3. Helicopters, (this is probably not going to happen) but they would be strong against infantry, subs, and ships, (Flettner 282, and Sikorsky R4)
  4. Coastal artillery, (credits to flankepaufen,(so sorry if I spelled that incorrectly), is a building, it does lots of damage to ships, and it fires at multiple ships at once.
  5. Chemical Weapons, under the secret branch, cause pollution and quickly lower morale, especially on units
  6. Lend Lease, the selling of units to players, to stop it from being abused, lend-lease could only be triggered if a nation is at war with a nation with double the cities, or significantly more cities
  7. Incendiary Bombers, the truth is that there isn't much they would be good for, but if ordnance was separated then the incendiary bomber would be best against them, and infantry
  8. Special Forces Spy, they can be dropped in a province with a supply drop, and it would try and capture it without starting a war.
  9. Resistance HQ, based on guerilla fighting, when these buildings are constructed, it means that if that province is captured, guerilla forces will disrupt military movements, economic sabotage, and increase the chance of uprising in the highest levels, spies can be used to locate this building, otherwise, it doesn't appear to the new owner until morale is 100%
  10. extremely long-range bomber that could fly from wales to New York, (Basically the nuclear bombers)

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