The Krupp K5's in the game were on tracks, and when threatened by bombing or when repairs were needed they would go into these shells / bunkers. Also I think I misspoke before about changing Railroad Guns. They act just fine as coastal batteries. Y'all don't care one bit about Landing Craft but suddenly you want a new coastal unit.
New Unit: Coastal Gun or Coastal Batterie
Hey guys
I got a brilliant idea
Hope you enjoy it
Let's see:
A coastal gun should be like:
1] In a province with sea coast (regardless if a road goes to the sea or not)
2] Range of 45 in a radar like line
Ignore bad image but the line should be like the gap in the circle
3] Cannot fire inland
4] Direction once fixed cannot be moved by more than 10 degress either side (direction will be manually taken just like the position of harbour is selected)
5] 15 damage against sea units (0 damage against submarines)
6] It will be positioned 20 game distance away from the coast
7] 10 damage to land units (whatever class) in its firing line
8] CANNOT HIT A SUBMARINE OR ANY UNIT OUTSIDE ITS FIRING LINE
9] Manual selection of LOCATION and direction. gun can be further than 20 range from the coast but not less than 20
10] Firing line extends for 45 range
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23 Replies
Indeed!
CarKing the 6th of the Abrahamic Caliphate
How would this be different from the railroad gun? It already fills this niche very satisfactorily. Even regular artillery can.
Coastal guns frequently could be aimed inland. It's a myth that the Singapore battery couldn't fire inland; the 15in guns simply didn't have enough of the right type of shells to bombard Japanese positions. This is quite unlike the three existing categories of unit (mÊlÃĐe, artillery, and aerial).Nobodyx2 wrote:
(@Nobodyx2)3] Cannot fire inland
4] Direction once fixed cannot be moved by more than 10 degress either side (direction will be manually taken just like the position of harbour is selected)
5] 15 damage against sea units (0 damage against submarines)
6] It will be positioned 20 game distance away from the coast
I don't think it should be immobile as no other unit is. In Call of War 1.0, some buildings did damage to buildings. This raised objections so it was removed in 1.5.
And at the Siege of Port Arthur in 1905, dozens of coastal guns were actually moved from static positions defending Tokyo Bay, to positions in the front lines on the Liaotung Peninsula to bombard Port Arthur - arguably the most significant use of coastal guns, ever.
I think re [6], if implemented, should fit on the centre of the province node, not an arbitrary distance from the coast.
â Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
â Lord Kitchener, on tanks
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