Yeah, and an explosion. Of course.
New UNIT: FLAME TANKS
What if we had a unit which is like a flamethrower, but a tank. Flame tanks! Speciality in destroying unarmored unjts and bunker busting.
Post a Reply
Please log in to post a reply.
59 Replies
The game needs flame tanks as badly as it needs surface to orbit missiles.
gosh, you forgot the main ones, zombies.6thDragon wrote:
The game needs flame tanks as badly as it needs surface to orbit missiles.
Brooo They should add this
CarKing the 6th of the Abrahamic Caliphate
Exactly, cool thread.
From a realism perspective: Why? They were specialist weapons attached to engineer units within larger regiments. They didn't have entire brigades of flame tanks.
From a gameplay perspective: Tanks already mulch infantry on the attack.
Tanks have low anti-unarmoured damage. For example, a couple of reasonably levelled anti-tanks can beat a heavy tank.Daniel_Phelps wrote:
From a realism perspective: Why? They were specialist weapons attached to engineer units within larger regiments. They didn't have entire brigades of flame tanks.From a gameplay perspective: Tanks already mulch infantry on the attack.
As for the former point, the same could be said of nukes, or railroad guns - yet theyβre still in the game!
Tanks can be defeated by anti-tank guns? Oh no. The horror.
To your second point: No. The same cannot, in fact, be said about either of those two things.
You have a point but the way you word it makes me very mad for some reason. Oh god being chronically online is taking its toll on meβ¦Daniel_Phelps wrote:
Tanks can be defeated by anti-tank guns? Oh no. The horror.To your second point: No. The same cannot, in fact, be said about either of those two things.
Honestly I would love it, if it was not horribly skewed in favor of pay to win. Something new to the game? Hell yeah. Issue this, This will have long term consequences in favor is something that no one wants.
CarKing the 6th of the Abrahamic Caliphate
Antitank guns defeating tanks shouldn't really be an issue. It's basically the only thing they're for. While the real world saw their weaknesses exploited in a few notable actions, they had plenty of success. And flame thrower tanks weren't the answer to antitank guns.
Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.
Like Incenduary Bombers.
I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).
Isnβt pretty much the entire offensive tank branch anti-light armoured?Zaktty wrote:
Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.Like Incenduary Bombers.
I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).
I was thinking of an air unit.JASLOLY wrote:
Isnβt pretty much the entire offensive tank branch anti-light armoured?Zaktty wrote:
Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.Like Incenduary Bombers.
I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).
Attack and tactical bombers together or alone do the job very well.
CarKing the 6th of the Abrahamic Caliphate
We didn't need flame tanks, at least let me request a unit no one needs.
MARINESSS 
CarKing the 6th of the Abrahamic Caliphate
Seriously, I think they are the number 1 unit to add, or just lessen commando embarking speeds.
Tanks across the board can be quite vulnerable against infantry across the board, when in the right situations. When reasonably leveled, two weak Comintern infantry can defend in a city and defeat the mighty Axis medium tank.Daniel_Phelps wrote:
Tanks can be defeated by anti-tank guns? Oh no. The horror.To your second point: No. The same cannot, in fact, be said about either of those two things.
If bunkers are brought in to the mix, infantry can actually do a lot of damage to armour for a fraction of the price.
When reasonably leveled, an Axis MT can attack a city and defeat Comintern infantry. You can take a couple hundred more examples as well: ATs, Inf, MTs, TDs. This point doesn't really address the problem.Klusey wrote:
Tanks across the board can be quite vulnerable against infantry across the board, when in the right situations. When reasonably leveled, two weak Comintern infantry can defend in a city and defeat the mighty Axis medium tank.
If bunkers are brought into the mix, any defensive unit gains an advantage. It doesn't necessarily have to be against armour: What if the attacking army is just motorized infantry? Or the defenders are TDs?Klusey wrote:
If bunkers are brought in to the mix, infantry can actually do a lot of damage to armour for a fraction of the price.
Itβs not cost effective though. You will have 3-4X the infantry in a city, and are likely to win.
CarKing the 6th of the Abrahamic Caliphate
Post a Reply
Please log in to post a reply.