New UNIT: FLAME TANKS

What if we had a unit which is like a flamethrower, but a tank. Flame tanks! Speciality in destroying unarmored unjts and bunker busting.

The President

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Yeah, and an explosion. Of course.

The President

The game needs flame tanks as badly as it needs surface to orbit missiles.

6thDragon wrote:

The game needs flame tanks as badly as it needs surface to orbit missiles.
gosh, you forgot the main ones, zombies.
The President

Brooo They should add this


CarKing the 6th of the Abrahamic Caliphate

Exactly, cool thread.

The President

From a realism perspective: Why? They were specialist weapons attached to engineer units within larger regiments. They didn't have entire brigades of flame tanks.

From a gameplay perspective: Tanks already mulch infantry on the attack.

Daniel_Phelps wrote:

From a realism perspective: Why? They were specialist weapons attached to engineer units within larger regiments. They didn't have entire brigades of flame tanks.

From a gameplay perspective: Tanks already mulch infantry on the attack.

Tanks have low anti-unarmoured damage. For example, a couple of reasonably levelled anti-tanks can beat a heavy tank.

As for the former point, the same could be said of nukes, or railroad guns - yet they’re still in the game!

Have a blessed day <3

Tanks can be defeated by anti-tank guns? Oh no. The horror.

To your second point: No. The same cannot, in fact, be said about either of those two things.

Daniel_Phelps wrote:

Tanks can be defeated by anti-tank guns? Oh no. The horror.

To your second point: No. The same cannot, in fact, be said about either of those two things.

You have a point but the way you word it makes me very mad for some reason. Oh god being chronically online is taking its toll on me…

Honestly I would love it, if it was not horribly skewed in favor of pay to win. Something new to the game? Hell yeah. Issue this, This will have long term consequences in favor is something that no one wants.


CarKing the 6th of the Abrahamic Caliphate

Antitank guns defeating tanks shouldn't really be an issue. It's basically the only thing they're for. While the real world saw their weaknesses exploited in a few notable actions, they had plenty of success. And flame thrower tanks weren't the answer to antitank guns.

Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.

Like Incenduary Bombers.

I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).

Zaktty wrote:

Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.

Like Incenduary Bombers.

I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).

Isn’t pretty much the entire offensive tank branch anti-light armoured?
Looking for improvement.

JASLOLY wrote:

Zaktty wrote:

Can we just get something that's good for attacking light armour, plus if this is a booster card unit, then we should expect more of the same.

Like Incenduary Bombers.

I just want an anti-light armour unit that isn't broken (I'm looking at you, commandos).

Isn’t pretty much the entire offensive tank branch anti-light armoured?
I was thinking of an air unit.

Attack and tactical bombers together or alone do the job very well.


CarKing the 6th of the Abrahamic Caliphate

We didn't need flame tanks, at least let me request a unit no one needs.

MARINESSS ;(


CarKing the 6th of the Abrahamic Caliphate

Seriously, I think they are the number 1 unit to add, or just lessen commando embarking speeds.

Daniel_Phelps wrote:

Tanks can be defeated by anti-tank guns? Oh no. The horror.

To your second point: No. The same cannot, in fact, be said about either of those two things.

Tanks across the board can be quite vulnerable against infantry across the board, when in the right situations. When reasonably leveled, two weak Comintern infantry can defend in a city and defeat the mighty Axis medium tank.

If bunkers are brought in to the mix, infantry can actually do a lot of damage to armour for a fraction of the price.

Klusey wrote:

Tanks across the board can be quite vulnerable against infantry across the board, when in the right situations. When reasonably leveled, two weak Comintern infantry can defend in a city and defeat the mighty Axis medium tank.
When reasonably leveled, an Axis MT can attack a city and defeat Comintern infantry. You can take a couple hundred more examples as well: ATs, Inf, MTs, TDs. This point doesn't really address the problem.

Klusey wrote:

If bunkers are brought in to the mix, infantry can actually do a lot of damage to armour for a fraction of the price.
If bunkers are brought into the mix, any defensive unit gains an advantage. It doesn't necessarily have to be against armour: What if the attacking army is just motorized infantry? Or the defenders are TDs?

It’s not cost effective though. You will have 3-4X the infantry in a city, and are likely to win.


CarKing the 6th of the Abrahamic Caliphate

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